I’ve been trying to figure out the layout for the insides of the bases for a really long time and it’s proving to be a nightmare. I really don’t have much aptitude for industrial or architectural design, so that’s part of why the insides of the bases have been weird. I’m definitely going to add a vent to the top of the intel rooms and I still need to get the caves done. Once I get those things in (along with some other tweaks), the intel rooms should be better balanced. I’m also going to add background scenery like the big control room, but it needs to play well before I do that.
I figured out the spawn point issues as soon as I heard about them. I apparently had two spawn points set to red insead of blue and that was the problem.
Here’s a paintover of the front of the bases for the next iteration:




