I’ve been working on a concept for a capture-the-flag level for TF2 since shortly after it came out and, now
that the SDK has been updated, I figured I’d get down to building the actual level.
Just to give an idea of what I have in mind for the overall feel, think of being in a deep desert ravine with
a stream running down the middle. I got tired of industrial settings, so this should look mostly organic.
So far I just have some sketches of main features I want and a couple of tests I did before the SDK was
updated, but in short order I hope to have a playable version up for anybody to take a crack at playing in.
So, without further ado, here's what I have so far.
Sketches:
This would be at the very center of the map. It's a multi-level rocky column from which you'd have a good
view of most of the mapgood for sniping and being sniped. There should be paths going up the cliffs so that
you can easily get to different levels of the column.
[img]http://i2.photobucket.com/albums/y29/xkostolny/tf2level001.jpg[/img]
This is a cavern right beneath the column in the above picture. There'll be a small cavity in the base
of the column that will let you drop down into this cavern.
The different holes lead to caves which should go to the different bases. Still not sure how good an
idea this part may be, so some playtesting will definitely be needed.

This is a really rough image of what things should look like if you were standing at the base of the column
in the center of the map and looking towards a base. The main thing I wanted to get across is the shape of
the cliffs above, not necessarily the actual look of the base.
Again, playtesting will be needed to see how well a layout that looks like this works with cliffside paths.

Here are some cliff tests I did in Hammer a while ago when I was trying to see if I could get the shapes working:
[img]http://i2.photobucket.com/albums/y29/xkostolny/valleyscreen001.jpg[/img]
[img]http://i2.photobucket.com/albums/y29/xkostolny/valleyscreen002.jpg[/img]


Also note that there should be caves underneath everything as well, so those will provide more places to go.






