Also, if anyone is interested the mechanics for the maptype are posted on the Dev wiki.
TF2 wasn’t meant to have the CPs arranged in a circle so there is one bug… or… feature, yeah, lets call it a feature.
Players cannot “block” the capture.
I think this happens because both teams cannot have the “prerequisite” required point. So far no-one else has had any other ideas or solutions. If you’ve encountered this bug (er, feature…) before and somehow overcame it I would really appreciate the help.
The effect is has on gameplay is negligable. But still, it is something that irks me.
Also, if one team manages to capture three points before the other team captures one it has to declare a victory because the lousy team no longer would have a spawn. There is a logic observing the CPs and it catches the bug, but I wasn’t able to figure out how to change the victory message. Ideally it would say something like “X dominated!” Instead it says “X defended!” which is completely wrong. Again, help would be appreciated.
-Aaron