Team Fortress 2 - CGSociety Players


#684

I second Kirt’s decision. The spy is tough to play but as people like Akin prove, if you’re good at it then you’re going to rack up some good kills. With friendly fire on, spies would be unstoppable. If you have to mod a game to allow friendly fire, you can assume Valve tested it pretty extensively before deciding to remove it as even an option.

But I’m all for alltalk being on. We can still type messages to team only. Actually, why the hell aren’t there two different talk buttons like there are two different chat buttons? I’m gonna write Valve an angry letter about this… EDIT This actually sounds like a job for some intrepid server modder.


#685

Wow, I had no idea that “Valve” felt that way about it. I’ve played on many FF servers and they are fantastic fun. It really forces classes into the role they are supposed to be playing. You don’t see the demoman on the front lines so much because hes not an offensive character. Instead soldiers and pyros rush in while everyone else plays the support role. The scout waits for clearings and then rushes in. Spys aren’t that overpowered, they are still quite easy to kill, but on FF servers you don’t see 1 engineer holding back an entire team. The engineer has to have help holding the point so you see an actual defensive group. The pyro isn’t nearly so overpowered either. As a pyro on a normal server I’ve stopped entire offenses on the last CP in dustbowl. Turn the corner and burn everyone there.

Ah well, I guess its a mote point as its been patched out of the game. I’m just saying FF had its own bit of fun especially when people don’t realize its FF.


#686

Admins can toggle FF when they feel, so I say leave it off by default, but perhaps we’ll have a round where all the players want to give it a shot and we can have a go.

I do think spies might have an advantage on the CG server simply because we also use All talk frequently. A conniving spy might start complaining on voice about Friendly Fire and the person responsable from the opposing team might not notice the player talking… you never know.

I’d still like to give it a shot, it would really change the dynamic of the game but it’s fun enough without, so either way I’m complacant.


#687

I do it all out of love… :smiley:

I agree with having allspeak on by default, the focus of the server isn’t for competition and strategy, but just having some fun with your friends - and yelling at one another across team lines is needed as wyatt pointed out. :wink:

I’m not sure about the FF - but maybe we’ll try it for one round just to see how it turns out.


#688

Well I’m definitely not any kind of spokesman for Valve but their decision to remove it as even an option (and I say remove because I’m 95% certain I remember FF servers in the beta testing) is pretty telling of their design intentions. A company like Valve wouldn’t just accidentally forget to include FF as an option. They quality and balance test the hell out of their products and I trust their designers to do what’s best for the game.


#689

There will be no new EscherHaus release again this weekend, for any wondering. Keep playing through the current beta release and reporting flaws to me like you have been so I can correct them. The new version runs much faster thanks to the performance fix I’ve been constantly repeating.

I hope Friday’s game will be another busy one as I won’t be around on Saturday. Real-Life Beckons I guess.


#690

what have you been optimizing? the lights? geometric optimizations? etc


#691

The cave entrances were restructured to vastly improve vvis performance. In-game this results in correcting the problem I had of the game rendering the entire map, no matter where you were standing. Since you can no longer “see” from one base to the other, I could remove the needless fog entity which (despite never SEEING any fog) would lag my computer slightly. Those two improvements together have increased framerates and should help the map run a lot smoother on PCs which were having difficulty last week. To try to give you an idea, what was once taking over three hours to finish compiling now takes just over 30 minutes.

Other than that, I’m just trying to tweak the bugs that are pointed out such as getting stuck on walls or props.

Also adjusted are the clip brushes around the radar dish on the rooftops. Those who were complaining that they couldn’t get up there can get up there again. However, I’m fixing the clip brushes around the props on the walls so engineers can no longer scale the metal sheets to get up top and build sentries that can see an unfair ammount of the base.

This area was clipped before because I didn’t have displacements on the tops of the walls, being that high allowed players to see into areas that were, well, ugly at best. This has since been fixed.

As a side effect to the new cave entrances, Snipers can no longer hide in the furthest back corner of the base and see to the half-way point of the map. Bases are down to a single dump truck at the entrance, with the new design the extra cover from the truck isn’t really needed (I hope) as well as I as an engineer it was pretty easy to drop a sentry back there and, with my team’s help, all-too-easily hold that entrance funneling would-be captors to the upper side entrance.

There’s a list of changes, optimizations and hopefully fixes for the next release.


#692

You are totally correct. From what I’ve read it got removed as it was never intended to be part of the game in the first place.


#693

It might be fun to try out for a round or two, but Im with Kirt on this one. TF2 wasn’t made to be a FF game.


#694

With FF automatically off, I’m glad Valve adjusted the Spy so he no longer sprays blood when you hit him in disguise soon after launch. It made it just too easy to locate a spy, the only telltale from an attack is when a pyro sets him on fire now.

I still think it should’ve been an option at the very least, give players the choice. As with CS:S, I think we’d see a lot of FF off servers anyway. I do agree that Valve isn’t going to just make snap decisions all willy-nilly. There’s a reason why they released it as it is and it’s not because the coin came up heads instead of tails.


#695

Hahha that was fun last night!

Medic Melee only suden death in Hydro priceless… even if I was the medic getting chased by six of them.:eek:


#696

It was my first visit last night but it was worth staying up til 3am just for the medic melee alone, classic! Shame there isn’t a Euro match at a more reasonable hour.


#697

After popular demand… THE MEDIC MELEE!!


#698

You haven’t been the first to say that. If I was more familiar with the time difference between here and most of Europe I might try to run something on Sundays. But if 6pm PST is 3am your time, I don’t know if there’s really anything I can do on my end. Maybe there’s somebody on the other side of the water who’d be willing to moderate another match. Ping probably wouldn’t be too sweet though, seeing as how the server is in Texas I think.

Last night’s match was pretty good indeed, I hate to say it though but I think I’m getting bored of TF2 right now. It’s definately not the people I’m playing with I think I just need new maps to try out. I’m finding myself playing the same way every map getting held up in the same spots, it’s almost starting to get frustrating at times.

CGSociety server is still rock solid. The players are awesome and Swizzle’s map still kicks ass. I can’t wait until the next update. Have a good game tonight, I’ll be out at some random bar for my friend’s b-day.


#699

After popular demand… THE MEDIC MELEE!!

Last night was great! Pongoloid and I (W.T. Muderface) had a blast zerging the capture points :wink: Only wished my comp hadn’t BSODed in the middle of it :frowning:

Medic melee was priceless!


#700

Sorry about exploiting my own map. I promise that nobody’s going to be able to get to the top of the cliffs in the next version. It should be ready in time for next week’s games.


#701

You ruined my record streak as an Engineer. :stuck_out_tongue:


#702

Oh. I take it back, then. :smiley:


#703

Funny, when I was living over in Europe I kept missing the matches because I was getting home too late :stuck_out_tongue: