Great rounds this weekend. Having the server full really proved Escher and HappyValley’s playability. We could never get a real feel for the maps before with so few people because you’d go to setup defense and someone would take the case then you would go to intercept, miss the person and they would score. Or we would just sit around and deathmatch and maybe someone would go for the intel. We just weren’t getting accurate matches. Well I think this weekend showed how well done these 2 maps really are.
Lemme 'splain more. I don’t know about you guys but I like to switch classes frequently sometimes because a specific need arises (spy to sap a sentry gun) and sometimes just because I enjoy a certain class. Without a full server this isn’t possible because while you’re playing around as a spy there is no defense and a scout can boogie on through and win the game. This time we had strong defense and power offense so it allowed for scenarios where someone needed to go spy to take out gear and they didn’t have to worry about not covering the base. We all know how the Valve maps should play because we’ve clocked so much time on them but these maps are virgin territory so who knows what strategies may develope. Ex. I forgot who did it but the engineer that decided to build a sentry gun in the middle of the canyon in happyvalley, brilliant move! That took a while for us to destroy effectively pressing us back into our base. (Sorry for the diatribe, I write freelance for a video game site and these new maps are really good material :D) Anyway, now we can really start to playtest the heck out of these maps.
So, my critiques so far:
This may sound weird but for the server I’d like to have all speak on by default. Since we are getting to know each other and its a private server I’d much rather be able to smacktalk and jeer the other team. Like after RockinAkin backstabbed me for the fifth time I would love to be able to congratulate him appropriatly. (“AKIN, you suck!” or “Freakin Spy!”) I don’t think our team dynamics would suffer too much from this as we were chatting both in voice and text while it was on anyway. But that may be just me, I enjoy it more when its like a LAN party.
Happyvalley, I don’t really have anything to critique on the design other than it doesn’t feel finished yet. I don’t know if you’ve got anything left planned Swizzle but at this point the flow is good, every class has an important roll and it takes some good teamwork and coordination to get that case out of a well fortified intel room. By unfinished I just mean the finishing touches and detail objects etc.
Escherhouse I found some things playing this weekend so I will post those in its forum. My opinion, its got to be around 90-95% complete now. Some minor tweaks and its go time.
Good job Swizzle and Kromano! And big thanks to Kirt for hosting the server!