Dang, I hadda work some OT.
I totally missed out. 
Team Fortress 2 - CGSociety Players
We had a fantastic time today. I was even bold enough to speak on the mic! Not sure how well anyone could hear me though. Sucks not hearing your own voice⦠sorta.
Yes yes yes, I wasnāt busy and I actually remembered. What a great time, always better playing with comrades vs. total strangers.
Kromano, the Escherness of your map is seemless. You donāt even realize the changes till you stop for a breath and realize your on the ceiling, priceless. The little rocky outcrop around the back of the one base kept throwing me until I tried it with a scout. Very good capture spot. There are a few blind spots. I was able to snipe from that front windowed area without anyone attacking me. Maybe the lighting being that low made me invisible? Much as I liked it
needs the lights turned up.
Swizzle, your map is awesome we just didnāt have quite enough people to fill it up when we tried it. Still, loved sniping on that level. The corners in the canyon do keep the sniper from being overpowered, good job there. A heavy could do serious damage staying on the center island with the health pack but the path running over it can be used to cancel it out. The rest you pretty well know (cough) sentry gun in the base (cough). Maybe add one more entry point from the sewers into the intelligence room, IDK.
Many thanks to Jeeta for his sentries gunning me down all night
and thanks Akin for hosting it. Iāll definately be back next week.
Well thankyou for the kind words Mr. WyattHarris. Iāve been trying to up the lighting all around but I think itās going to take a bit more than just bright lights to help defend against that sniping spot. I might need to open the windows more to make the sniper easier to hit.
Your mention of room transitions reminded me again of the first escher inspired map I did for CS: Source as an exersize learning the Hammer editor. I still have a copy uploaded to http://members.shaw.ca/bluzz/escher.exe but bandwidth is pretty limited from there. Only about 10 people should be able to download it before the cap is reached. I think I had more fun building that map than this current edition, but the TF2 variant is much more interesting.
This coming Friday I will have an updated, opened and better lit map available and hopefully Iāll be able to attend the chaos.
Glad you like it! Iām in the middle of a big pile of family and school responsibilities right now, so I wonāt be able to do much to change things for a while. I guarantee that next time you play it itās going to be harder for a sentry to dominate that flag room, though.
As a side note, the entire level is about a hundred feet shorter than it was for faster action and slightly more sniping and Heavy possibilities. Weāll see how well that works out next time Iām able to update. See you guys on Friday!
A reminder to swing by my thread and grab the latest copy of my map (ctf_escherhausBeta2) for tonights match. Iām working on a redo of the cliff environment to provide better visual feedback, hopefully itāll turn out. The bases will be roughly identical to how theyāre laid out now with minor changes to the intel.
Woooo TF2!
Hereās a couple mirrors for easier downloading.
Kromanoās: http://www.vanillachicken.com/tf2/tf/maps/ctf_escherhausBeta2.rar
Swizzleās: http://www.vanillachicken.com/tf2/tf/maps/ctf_happyvalley_v002_2.rar
P.S. It would be great if you can post what your download speed was, thanks in advance.
I am officially done with school for the time being and am now on winter break. So itās time for some TF2 action!
I hope we are playing tonight?? I really want to see how Kromano and Swizzleās maps have come along since the last time I played.
My map hasnāt gone much of anywhere since last game. Sure, there are new intel rooms, but none of itās working and I havenāt gotten much chance to get stuff doneĀIām about 500 miles away from home right now.
Take your time, youāre not under any deadlines. Take care of what needs doing and relax for a while.
Hopefully Akin isnāt, uhh, MIA tonight!
Hey, sorry everyone - I was out all night and just got home - didnāt have a chance to setup the server.
Weāll resume the matches next week though.
Iām going to try out a 24/7 private 24 slot server for a month. Theyāre relatively inexpensive so Iāve ordered the first month to see how they work. Hopefully, Iāll get a chance to play some of you folks over the weekends on this thing.
If noone plays it ⦠then hey Iām only out about $25.00. With over 120 members in the CGTalk group, Iām hoping everyone takes advantage of the thing though.
Itās currently installing ⦠Iāll pass on the info when Iāve had a chance to set everything up.
[edit]That was quick ⦠:D[/edit]
[spoiler]209.246.143.142:27015
pass: polygon
Let me know how it works.
PM me if there are any problems.[/spoiler]
FYI: The server is located in Dallas, TX. I tried to pick something central to the USA. Apologies to CGTalkers in foreign countries.
This is great news. Good looking out Kirt. When you get it up and running let us know so we can christen it. 
Sweet! It works! No one is in there though⦠Iāll go in when it fills up a bit.
Modeling Heavy right now. =D if you guys wanna see the engineer,
www.digiegg.com/crit/eng2.jpg
Letās play!
Kirt - that is AWESOME man! - above and beyond the call of duty.
Iām giving you admin privās in the CGTalk Steam Community group, so go ahead and post the news whenever you want. ![]()