+Taron+Gjpetch+mv+ collaboration thread


#82

PIECE OF CRAP??? HOW DARE YOU! :banghead:
It’s a beautiful full-human canvas with 782 polys fully deformable/animatable and the grace of an angle pouffy sweet…so utterly nondescript in every area of its shape… it’s a piece of crystal, unmarked, unedged, unpolished… a piece of crayon, ready to paint in the hand of child and adult alike… a piece of crude oil, ready to be turned into gasoline and to be fought over…a …yeah, it’s kinda like a piece of crap, ready to be thrown by angry monkeys, true… :scream:

Believe it or not, it took a little longer to conceive this one! It’s made with some care, but it’s not really easy for everyone to see that… :wip:


#83

Hehe :smiley:

Hey Taron, did that character (the rendered one) included only the last level of displacement of zbrush, or did you exported more that one map from zbrush? And how many polys? Is kinda awesome to see the base mesh, and the final one!


#84

Nope, it’s actually a render of the 782 polygon model, Metanurbs turned on and the three displacementmaps hooked up…everyone has the alpha depth factor from zbrush (or something that appears to be right, Matt!) and the bump/displacement level multiplied it by the usual little offsets (2.0 in this case!). Took only a couple of minutes to hook up and render the first test. Then I put a bone setup into the guy to pose him a little adn rendered again…voila! :smiley:


#85

When you turn on metanurbs in lightwave you actually are dividing the mesh, so, 3 million, 4 million? :slight_smile:


#86

Man… love it!
remind me of this concept i was trying to put together for the Seven Deadly Sins of Man!


#87

Well, this is messiah:Studio and it does the same thing, of course, except faster, of course…haha…but you actually animate and work with the lowres model. So effectively it is just 782 polygons, but at rendertime the subdivisions boost it up to millions…probably…hmmm…oh wow…this one according to my quick calculation renders at 51,249,152 polygons…and it only took I think about 3min to render with radosity, translucency and raytraced shadows… that’s pretty fine, I’d say…hehe! :wink:


#88

Yeah, nothing beats geometry, and a good program do deal with it.


#89

We want more! This empty space is killing me! :scream:


#90

Okidoki…here’s character Nr.2:

Head - Greg
Torso - Taron
Legs - Matt



#91

thank f^^k for you guys. we still get ti see some art round these parts!


#92

HAHAHA, what does that mean? I hope it’s a good thing! :applause:


#93

Very Surreal! :applause: :smiley: I love you guys!


#94

Hahaha! great job guys! can’t wait to see the third one :))


#95

Whoaah that’s kinda fast … how does messiah studio achieve such fast rendertimes ??? Maybe the secret behind this is a supa-powafulll computer ;).


#96

Alright, I figured, why bother posting the third character separately…here’s the group!


…and one more look at the original geometry…


#97

OMG! :eek: You guys are insane! That is the craziest thing i have ever seen! I dont know what to say! Its soooo gooooooooood! Modelling is like OMG! Greg, you are a machine! I saw you modelling the head of yours at work some time ago, when you were telling me about this! i didnt know that it would turn out as amazing as that! And you torso…How long did that take? What’s the poly count? Man, i dont know what to say - its just incredible! The concept is just absoluteling astonishing! :deal: Keep up the work guys.

And Greg, i might pop in some time to see what else your working on. Might catch up hey. Take care.

Btw, why hasn’t this made front page??? Seriously! Thats so unfair! You guys so deserve it!


#98

Haha great! would be cool if you posted more angles / closeups on the characters :slight_smile:


#99

haha wicked guys, wicked :applause:

I was reading from start to end, very funny and talented work

well done :thumbsup:


#100

awesome guys! congrats


#101

HAHAHA, that’s a cute avatar! :applause:

Thanx! :buttrock: