Uh, the pressure’s on…haha! I thought I’d mentioned the “asap” part…but I guess it’s simply “now”. Arite…sure…let’s roll!
First I would want to propose a geometry style/concept, that way we can all work within the same parameters, so to say. No harsh differences in style of task and a pure focus on style itself!
The idea is to have a complete low resolution mesh done and UVmapped. Then we’d take it into Zbrush and go crazy with our sections. Rotation style means that everyone of us starts with a head, then gives the exported low-res geometry and a texture, which indicates until where the fine modeling had been completed, on to the next one to continue with the chest and arms. Then eventually the same procedure moving on to the legs. At the end we would bring it all together by forwarding our displacementmaps and what ever info would be needed. Rendering then can be done in any software. I will of course use messiah:studio. I assume Greg will use V-ray, looking at his amazing renders. And Mat? I don’t remember what you’re using? V-ray, too? Gorgeous stuff…I really also can’t wait to see it come together! :wip:
Here’s to a crazy project!!!
Taron