hmmm … i actually lost track of this project … and my files but im coming back to it now
had some problems with the textures skewing with ZBrush … seems ZBrush doesn’t like my topology, something about those Xs i dunno
so i changed it up and redid the textures … still stuck on the chrome stuff
thought i could plug something into the reflect and refract channels but don’t think it really worked out right
not certain what im doing
… a silver color broken up by spec maps??? so … what … grey diffuse with high specularity on those components? or … what?
sorry I’ll have to come back to this maybe tomorrow or the next day or something
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