I’m working on environment for the scene. I made small test of the shrub. It will be placed on the background, so there’s no required any textures on branches.

I’m working on environment for the scene. I made small test of the shrub. It will be placed on the background, so there’s no required any textures on branches.

Really good modeling. Nice job there.
I will suggest a correction in your animation (I know it a test): remember that tank when they drop from an other level do it in a very harsh way: I will try to find a Save Private Ryan or a Band of brother scene.
@Scote: Thanks for your hint. Also I will reduce te detachment of the wheels during start and stop.
@Winside: Thank you.
A highly detailed polygonal model, very nicely done indeed, also to be completely honest I’d say pretty much close to CAD data output in all intents and purposes, combined with that suspension rig as an awesome example in the Dark Art of realistic hardsurface modelling. 
To that end, if you don’t mind me asking just in brief, if you’re inclined, could you please describe the process as too how you arrived at that particular solution?
[to be clear, animating the tank’s suspension]
The reason I ask, is that I’m currently wrestling a possible avenue forward of a sort in a simular context, but stuffing it up thus far.
Cheers 
@sacboi: Thank you. I made a short tutorial about suspension rigging. It needs much more tests of course and you should match everything like suspension stiffness to your model.
Oh…that’s way cool man! :), thanks for the feedback, I’ll definitely get going on this and see what crops up.
Cheers 
Very nicely done McGavish! :applause: Is there a download for the model? I’ve been looking for a tank just like this one. I’d be happy to help with textures, rigging, and animating if you’re open to some collaboration. Thanks and keep up the great work!
Nice rig and model. 
Only Critic: the track looks a little too lose in the rig.
Based on my personal experience with the Leo 1 I would say add some more tension there, otherwise it will fall off. 
@fguentzler: Thank you for your advice. I’m not fully satisfied with this rig so I will improve it later.
@sacboi: I’m glad you like it 
Next update, some dust textures need to be improved. Hull textures are almost finished.

Not only some serious plausibility in detailed texturing and weathering here, but also artistically inclined as well - great job thus far.
Cheers 
Very nicely textured although if I might give you a pointer, your textures lack some high frequency detail making them look slightly blurry/lowres. Maybe add a bit of that to sharpen it up?
Cobra 6