T-55 tank


#5

@Scote: Thanks for your hint. Also I will reduce te detachment of the wheels during start and stop.

@Winside: Thank you.


#6

A highly detailed polygonal model, very nicely done indeed, also to be completely honest I’d say pretty much close to CAD data output in all intents and purposes, combined with that suspension rig as an awesome example in the Dark Art of realistic hardsurface modelling. :slight_smile:

To that end, if you don’t mind me asking just in brief, if you’re inclined, could you please describe the process as too how you arrived at that particular solution?
[to be clear, animating the tank’s suspension]

The reason I ask, is that I’m currently wrestling a possible avenue forward of a sort in a simular context, but stuffing it up thus far.

Cheers :wink:


#7

@sacboi: Thank you. I made a short tutorial about suspension rigging. It needs much more tests of course and you should match everything like suspension stiffness to your model.

//youtu.be/q5fjslhomsI


#8

Oh…that’s way cool man! :), thanks for the feedback, I’ll definitely get going on this and see what crops up.

Cheers :wink:


#9

Very nicely done McGavish! :applause: Is there a download for the model? I’ve been looking for a tank just like this one. I’d be happy to help with textures, rigging, and animating if you’re open to some collaboration. Thanks and keep up the great work!


#10

Very, very cool renders, great job friend !


#11

Thanks guys!

Update:




#12

Another update.
I made materials for wheels and tracks.



#13

Nice rig and model. :slight_smile:

Only Critic: the track looks a little too lose in the rig.
Based on my personal experience with the Leo 1 I would say add some more tension there, otherwise it will fall off. :slight_smile:


#14

I like the weathering you’ve created for the running gear.

Cheers :wink:


#15

@fguentzler: Thank you for your advice. I’m not fully satisfied with this rig so I will improve it later.

@sacboi: I’m glad you like it :slight_smile:


#16

could you show me the wireframe of tank ?


#17

Wireframes (some of them are displaying wrong, I don’t know why):




#18

Next update, some dust textures need to be improved. Hull textures are almost finished.


#19

Left side is almost finished:


#20

Not only some serious plausibility in detailed texturing and weathering here, but also artistically inclined as well - great job thus far.

Cheers :wink:


#21

Very nicely textured although if I might give you a pointer, your textures lack some high frequency detail making them look slightly blurry/lowres. Maybe add a bit of that to sharpen it up?

Cobra 6


#22

Thank you @sacboi!
@cobra6: Thank you too! Textures aren’t a problem, so I will replace them on hi-res.


#23

Some of the new shots. Camera’s angles will be the same in the final renders. On the second one stones will be replaced. What do you think about it?



#24

Very nice so far.

I’ve no crits, but I’ve a few questions about the materials (I’m doing a T-72 myself at the moment and it’ll be my first proper attempt at texturing after I finish the modeling).

Did you unwrap all the little bits individually? Like the machine gun, lights and periscopes. Or use box mapping or what? Do all the little bits have their own maps or are they shared with the larger elements.

It’s be sweet if you could give us some tips.