Symmetrical Qalaxy cluster


#1

Hey,

I’m looking to do something like this

http://t1.gstatic.com/images?q=tbn:ANd9GcRF0P7HDSKpziJ9sNvsAWjasrLizdhUV-DP3Rhi6TeL7QEI-EJ9

But I too have the particles more like they are on grids, and bunched up in clusters more.The clusters would be denser towards the middle not just a load of random particles. A little bit more matrixy and more groups of particles like small planet clusters around the main area. Does that make sense?

Any help would be great even some pointers. Thanks :slight_smile:


#2

the image looks similar to if you would just place an omni emitter in a scene and hit play for a few frames…?

to make swirly galaxie type stuff, try heavy heavy turb with a strong drag field, like 8 or 9,
and just watch the particles stick to the turb pattern,

just a thote…

cheers
Ritchi


#3

cheers

yeah i guess i did make it sound a little complicated. i have a volume emitter and added an emitter to that one to get the clumping but the bunches are all too close to each other.

how do i setup a radial force on per particle bases? i need them all too push away from each other a little


#4

how do i setup a radial force on per particle bases? i need them all too push away from each other a little

fields/radial. select your particle , shift select the radial field go ;fields/use selected as source of field,
then set the max and min distance and test test test

i think,i don’t have Maya in front of me just now,

hope it helps


#5

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