I just got so frusterated with the Maya cloth simulator, so I desided to take a crack at Syflex. I’m trying to create a simple skirt for an anime style character. So I turn the Skirt in to cloth, add gravity & set it to zero for testing. Now here comes the issue… I select the top row of vertices on the skirt and then the mesh body of the character and got —> contrain --> pin. The only problem is my pins end up between the characters legs and smaller then they should be. For trouble shooting purposes I did the same this as described above but I used nails in stead on pins… This put the nails in the same spot, but nails are able to be scaled. This was I was able to scale the nail transform node by 2.54 and it lines up perfectly with the top of the skirt…TOO BAD I WANT TO USE PINS SO THE PINS MOVES ALONG WITH THE MESH (BREATHING, BENDING, ECT…) Please help… this is starting to drive me mad.