Okay I will just come right out and say this: I suck at modeling. Now that we have that out of the way lets get down to my problem. I am trying to realistically model a sword that I designed, but the normal (crude) box modeling method that I normally use just wasnt working. So I decided I would try to model it using splines. I found that using the Bezier tool I could make a good outline of the sword, and then convert it to a polygon. using the extrude and magnet tool I got a half way decadent looking sword. The problem is then that I end up with one polygon on the side that has hundreds of sides. I can triple this polygon to make it technically sound but this makes the mesh real ugly real fast, this also causes other problems for me down the line. I also tried usings the ‘Make spline patch’ tool, but since the sword is asmetrical from top to bottom I don’t know how to make the number of points match up correctly.
So my question is: what would be the best way for me to model this sword keeping its mesh clean? I know that there is no one right answer, but any feedback you could give me would be great. Also I am using Lightwave 9 if that helps.