I’m trying to set up a simple dynamics scene. I’ve got a ground and 2 cubes, I’ve set the ground and cube1 to be Passive RB and cube2 to be Active RB. I’m dropping cube2 onto cube1 from different heights.
I remember seeing somewhere (ages ago) some way to setting cube1 to be passive until a certain force hits it and then it becomes active. Simulating that its a shelf or something solid that is attached to a wall, one which could take a small weight but not a large one.
I’ve googled around and can’t seem to find anything on the subject. Other than just keying the active channel, but this isn’t usefull in a simulation.
I’ve tried using springs and Nails but neither of these has a breaking threshold (plus spring bounces around all over the place).
can’t anybody help me out or at least point me in the right direction?