Hello,
I have a cloud sim that is cached out and I’m using the HOLD feature to lock a specific frame of the cache.
I was wondering what would be the best way to have the cloud slightly move for the duration of my scene while being held at that specific frame in the cache; i.e like a small amount of turbulence, or swirl, very slightly though. I was messing around with the time feature in the textures option for perlin noise or space time but it’s not quite what I’m going for.
Thanks in advance!
-Cody
