Title: Swervebot Cave Scene
Name: Marc Andreoli, Superscape Inc.
Software: 3dstudio Max 5.1, Vray Free
This robot is based on a 2D drawing that Hethe (hethe.com) did for some company t-shirts. I took his design and recreated the scene in 3D for a small ‘personalized’ company poster that is hanging above my desk right now
The ‘head’ of the robot contains the logo of our company’s main product, Swerve, a 3D engine for mobile devices. The engine is JSR184 (Java standard) compliant, hence the number on the side.
I used subdivision surfaces to model everything in the scene. The displacement of the rocks is based on an image map, while the color and bump maps are a mix of procedural and image maps. The ‘grainy’ parts of the texture is controlled by the slope of the geometry to simulate accumulated sand/dust/dirt. Two spotlights illuminate the scene and global illumination was enabled. Some basic post processing was done in Photoshop (color, contrast…), but nothing was ‘painted’ into the image.
Please let me know what you think of the composition and lighting, or if you have any other comments…