I have a rig here built by someone else that I’d like to make some modifications to so that it’s more optimized for exporting to a game engine. Ideally what I want to do is transfer the skinning of the mesh to a new copy of the skeleton from the source skeleton. I know how to copy weights from one mesh to another but not how to do it from one skeleton to another, is it possible?
What complicates it a little is that ideally I’d like to transfer the weights to a ‘cleaner’ version of the skeleton, right now the original has a bunch of groups and effectors in it and the skeleton I’d like to transfer to should ideally just be one clean hierarchy with just joints.
Any ideas appreciated, I’m pretty comfortable with MEL but a little stuck to find a starting point for this.
Cheers,
Brian