This year’s Blender Conference Art Festival will have a special focus on animation.
In the past two editions of the Blender Art festival we had an award for “Best Art” and for “Best animation”. To further promote and support animation creation with Blender (and also because of the overwhelming amount of excellent stills being made now) I’ve decided to limit the Suzanne Award presentation and festival to animations only. And this in three categories;
Best Animation, original idea and story
Best Character Animation
Best Animation Artwork
The nomineees for the Suzanne Award for animation will be choosen by the Orange Team in Amsterdam, who each will be excluded from nomination themselves.
The Blender Foundation also will announce a couple of special extra PRIZES for best submitted animation work!
I know that Blender's current development focus is on overhauling it's animation tools, but [b]COME ON !![/b]
Excluding the still images, the games and the python efforts (specially the python efforts, wich has been huge this year) and giving the lame excuse of “we won’t be praising it because it is already too good” … hmmm… that send a lot of bad images to the user community. Starting by telling then that producing high quallity images isn’t in Blender’s best interest.
If there are so many good images done recently is because the community in general has ventured out of it’s own soap box and has looked what is been done outside and has decided to compete… that spirit should be encouraged, no disencouraged.
Plus… taking THAT decision when you are also the head of the Orange Animation Project… I smell a biased judgement.
If they wanted to put enfasis on the animation they could have created more branches and more prizes for that category… but cutting off a tree’s roots won’t make it grow stronger, and still image production is by far the biggest Blender’s root.