Nice, I like the idea and the timing it’s working well even at this early stage and the cut looks great.
I’ve got a couple of minor ideas though;
I might be wrong, but wouldn’t he move the other foot when he adjusts to look around. The way he’s moving there it looks like he’d be very unstable [weight distributed over a small area, leaning over away from the feet]
It’s a personal preference but I’m not too keen on parts of the animation going off the top of the screen. Maybe just tilt the first camera up, or zoom out slightly.
This looks like it’s got great potential. What animation have you got planned for the poor guy at the end?