Hi,
Iāve had the pleasure to betatest this Great tool and I can say that is very easy to use and I really like the workflow. I made a test yesterday with a real production scene (a previous job in which I had to split the render in objects passes by hand), this scene was 12 mill. polys optimized (with normal maps) at about 3 mill. 32 strawberries fall over a cereal bar, they are real clones with displacement textures applied, motions controlled by motionmixer, sss, G2, spinning lights, etc. and it works perfectly!
Other great plus that Iāve found is that it plays nice with Pixel and Images Filters Node Editors from Denis Pontonnier; so if we add a NE first in our master scene, renderPass Editor can be used for multipass rendering together with any NEs for multilayering rendering, each render pass with their respective buffers! :bounce: Theoretically speaking, it should work also with the new ExrTrader, I guess, since what renderPass Editor also makes, is to save an independent scene for each pass, in such a way we can have a different buffersaver setup for every different pass.
Thank you for so useful tool, Jezza. Looking forward to the final release!
Gerardo