LightWave is seriously pissing me off today. First of all the Flip UV Point Map command in Modeler wasn’t working (until I closed down and re-opened LightWave), and now the Surface Baker isn’t working. I set up the shader, hit render and lo and behold, no surface baking. The scene renders but the surface baking just never happens.
At first it gave me a message telling me to switch off multithreading since it apparently doesn’t work with the Surface Baker, so I did that. So I know that LightWave knows the surface is supposed to be baked. But why isn’t it baking then? I’ve tried restarting LightWave but no change.
My patience is wearing thin and I really need to get this work done right now.
Could this be because my machine is a dual processor machine? Even though I set the render options to one thread, I am beginning to wonder if this shader doesn’t work on dual processor machines, because I never had this problem on my old computer.