I’ve been using Plexus in AE and was hoping for a C4D equivalent.
I’m experimenting with MG Cloners and Web Mode.
It is creating a spline between each vertex of every object cloned. So for example, if I drop a cube into my Cloner object, and Web that, I get 8 points of connection for every cube. Fair enough. So I though if I used a Matrix object instead, I’d get one point of origin for each clone… but I am still getting multiple splines per clone.
So far the only way around this that I have found is to create a polygon object and delete all but one vertex, and clone that. Then I get the effect I want with SuperTracer… a single point of origin for each clone.
Can we have it so that the matrix object acts as I had expected?
If I am not clear, let me know and I’ll upload some sample images.
Really looking forward to this developing further!