I had Sil3 put together a list of the “hints” that Taron has mentioned this past week. I think it is important to note that this is Taron just speaking out loud and that we shouldn’t be upset if these features don’t show up, take longer to develop than you would wish or don’t work the way he describes them. This is just Taron speaking out loud and not any official pmG “future development” list. OK!?!
Workflow:
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Replacing materials now has a requester to load replacemente materials (Undos work on it), copy and paste, duplicate.
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Editing procedures, including the material handling (replace, copy&past and the old copy is now actually dublicate), we are optimizing the internal handling of everything.
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Revamped Edit-Sphere (addressing awkwardness in some accessability situations, when the edit-sphere is above other vital handles).
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Right button menu improvements.
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Repaired, relabeled and refunctioned funky button labels.
New Shading/Render Features:
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Rendering Particles.
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Tintable (reflections, transparency, translucency…)
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Render overall improvements that make it behave more natural than ever when it comes to glossiness of the surface and the diffuse shading.
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Exporting Buffers (6 new ones).
Things to add/been looking at right now:
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Post FX filters.
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Realtime Displacements for the viewport and some additional ways of animating them.
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Displacements not only using along their normals.
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Baking.
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Ngon support.
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Bone merge.
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Real 3d armatures.
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Weight painting.
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Setup alignment methods as well as animated.
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Hair (which won’t be missing for long now).
:applause: