I’m using substance painter, while exporting textures to maya and rendering with Vray, rendering and the look is different what are the correct nodes to connect when speaking of these Maps :
Diffuse - I know which node in the material attributes
Glossiness
Height
IOR
Normal - I know which node in the material attributes but i don’t know if i should put the image as a bump map or as if it’s map type is bump map or normal map in tangent space, world space or object space
Reflection I know which node in the material attribute