Substance Painter LP to HP bake Ripping/artifacts HELP APPRECIATED!


Created Low poly and High poly mesh in Maya, UV unwrapped low poly and soften/hardend the edges. Exported and baked HP to LP in Substance painter to be left with many artifacts.

Here is a video demonstration of my problem…

Advice Much appreciated.


Unfortunately I have no real solution for you, but I found this, and I hope it will help you.