I’m modeling some kind of ruins in Maya. I want to make a camera travelling from the center of the sphere to the outside, passing through the arcs and I’m having some trouble trying to figure out the best workflow possible.
My idea was to make different UV sets and combining all elements so I can import them all together to Substance Painter so I can take advantage of Substance’s smart materials and masks but it’s already a lot of geometry. With the bricks I could use a bump or normal map but I want to conserve the details on the edges so it could look more appealing and interesting. I don’t know if a displacement could work for the edges and for the prehispanic masks I put on the arcs. I know it can work with the mask but seeing them from certain perspective (shown below) I don’t know if it can make it. Any thoughts and advice are all welcome and I thank you very much in advance for your help and attention.