ok, here we go:
bazooka tooth - razor barrel thingy
So does this barrel give out “hugs and kisses”? get it, “xoxo” haha. nevermind. Uh, I actually thought that the crate/barrel was supposed to be something that the player WANTED to get. Not something that’ll kill them. I would have liked to see the blades look more metallic. The wood texture looks good. Some stretching around the outside barrel texture.
spirogyro - glowy ammo barrel
Nice job putting most of the detail into the texture sheet. It’s hardly noticeable that it’s not polygons, and i always like efficient poly counts. Well layed out texture sheet.
The blocks of green look too plain and dull. Like normal color fills. They need glow and highlites. Kinda boxy around the top area too.
supervlieg - bio barrel
I really dig the way it looks liek the strings around it are actually holding on the skin cover. I dig “weight” when it comes to 3d objects. The textures around the top look to be stretching a bit and are blurrier in comparison to the bottom half. haha i just noticed the cigarette now. nice touch. The model still fails IMO from the fact that the teeth aren’t noticeable unless you’re looking from above and majority of ingame crates and such are usually placed at eye level.
gordon 7up - rocket thingy
Textures look flat. Same consistency overall, could use some variation of hightlites and contrast. Fins look cartooney, but barrel looks mroe realistic. I’m guessing it should look more cartooney overall. Poly layout looks pretty standard.
JamesMK - bomb locker
Wow, seriously cool. I actually don’t care for the concept overall, but the modeling/rendering/texturing is cool. I think the extreme contrast of the lighting just reaffirms the placement of it in doom. That’s how everything in that game looked. Great use of normal maps. Beige strip down the middle looks a little too plain though.
blog - plant
Creative concept. I like how one of the ‘arms’ is actually going into the box too. Texture is the weak part. Even if it’s cartooney, i would still like to see it a little sharper. Well atleast the balls that are attached to it. Some variation of green from the tip versus the base would help. The texture sheet could be layed out much more efficiently too. Need to work on that.
lonewolf - medical box
Sweet, another one that looks like it came out of doom3. Another great use of normal maps. Tubes came out nicely. The stickers help add to it. Hmm nothing to reall crit. I like it and think that it’s great for an env object.
naenae - watery barrel
Pretty standard. Asked for a barrel/crate and that’s what was created. I guess it’s too basic for my total liking. Although it’s well executed. Texture sheet is well layed out. Wood texture looks good. Well done overall.
kobi - spring barrel
Pretty standard too. Actually this is probably the most simplistic of them all. It looks kinda blocky for a cylinder. But the flattened parts don’t necessarily look banged in or smashed in any way. That’s why it’s a bit unexpected. Don’t think the flower helps in anyway. More detail and creativity should have been given to teh spring and red base.
migusan - cactus
Well defined and nice outline, but kinda boring IMO. If it were in a game i wouldn’t even notice it. Need to spice it up a lot. Especially since this is the “ultimate” competition.
hanzo - data storage
“daita” storage… i’m confused. oh well. I would liked to have seen the curves on top a bit smoother. Otherwise pretty flawless. I dig it. I really like the renders too. The touch of orange and blues. The insides don’t read very well. But i presume that’s on purpose.
Invadererik - clown
The wire render actually looks better than the final render. The clown looks liek a floating ghost in the end render. Normals is unnecessary. Could use better layout with textures. I don’t really see this being a crate or barrel though, it doesn’t make me want to do much with it. I also don’t see how it could contain anything in it when it’s transparent and has nothing in it to begin with. I guess again, it would have been best to leave the plastic white. Give it that element of surprise.
gamepat - piggy bank
Looks more like an enemy than an object. I think it reads too much flesh like, and alive. When it probably shouldn’t be. The armor looks battled, but the skin looks untouched. It’s definetely creative though!
sascha - suitcase
It looks simple, yet impressive. The textures are sweet. Looks like something out of silent hill. I think there needs to be an enticement to “open” or interact with it though. Maybe having it slightly open or something. Nice work overall! Yeah, definetely good texturing and lighting job!
swizzle - trashcan
Barrel looks a little awkward. Slime coming down it looks more like molten copper than slime. I think it needs some highlites overall. I dunno it just isn’t creative enough compared to the rest.
Nice to see so much participation! Congrats to the community!
1st place - lonewolf - medical crate
2nd place - JamesMK - bomb locker
3rd place - hanzo - data storage
anndddd…
finished!



