Behold! The 3rd judge! (if y’all dont mind)
Ill keep it brief though…
Phennim - trash can
nice, unusual design & efficient modeling. Textures are pretty much 100% photo sourced though.
MWarsame - snipping dock (should that be sniping?)
Pretty efficient modeling, but the textures need a lot more work.
Jamihn - wierd arm thingy
Strange idea. Excellent, complex mesh, good textures & bump mapping.
Thunder malloy - tipped up mine cart
Good modeling and detailed textures, though they could use some painted / baked lighting to help achieve the look of the render in real time.
Pixel rod - treasure chest
Best textures in the comp & great use of alpha planes.
Pauler - radioactive plant thing
Nice idea and good execution. Good textures, if a little saturated.
JoBe - stone head
Good use of polys to achieve a complex looking object. Wood texture, although painted well, looks kinda cartoony when applied to the mesh. Nice vines.
Cilbo - bench
Excellent work - better screencaps would help judge it better, but for such a deceptively simple texture, youve achived very realistic looking results. Nice and ordinary too.
Yo Wom - horn hanger thingy
Textures are pretty good, though the transparent moss looks odd. It would look better with some grass or something around the base.
Kndrewa - cobra head
Very efficient UV unwrapping. The finished result looks very realistic, but a viewport screencap with no shadows would be a better image to crit. Good textures.
1st - Cilbo - bench
2nd - Pixel rod - treasure chest
3rd - Kndrewa - cobra head
Congrats to all who finished, and now lets bring on the next full comp!