Submission declined (serious inquiry)


#1

Today I submitted this work:
https://www.cgsociety.org/cgsarchive/newgallerycrits/g99/204199/204199_1300433311_large.jpg
http://cobra6.cgsociety.org/gallery/965573/

And was told that it does not meet the standards for the gallery. I am a little annoyed at the moment because if this work does not meet the standards than I would like a little bit more info on exactly what ground it was refused and what bit does supposedly not meet the standards.

Kind regards,

Joep


#2

same here I submit a piece of work that is finished…

We are sorry, but your recent art submission to the CGTalk Gallery has been declined.
Your image is still hosted on your CGPortfolio.
(“BATTLEMECH_MRE_06, MIchael Nicholson (3D)”)

We at CGSociety.org would like to offer encouragement for your next submission.

Your submission has been declined for the following reason(s):

  • We’re very sorry to let you know that this work does not yet meet our standards as a completed piece for the Showcase Gallery. We’d like to encourage you to post your work in the WIP forum to develop it further before submitting it again.
  • PLEASE NOTE ** PLEASE DO NOT SUBMIT MORE THAN ONE IMAGE TO THE SHOWCASE GALLERY PER 48 HOUR PERIOD.

The CGSociety Crew
http://www.cgsociety.org/

[size=2]CGSociety People who ever decides this stuff
Yes Please tell me what is W R O N G with it…
Explain Please in a little more D E T A I L … Please…

Michael Nicholson
[/size]


#3

Well to start with for me it looks very flat and has very little contrast. Also I get what you are trying to do with the border but I don’t think it really works.

With some work on textures, colours, and lighting this could look a lot better.


#4

I get what you mean, but for now it is an “as is” piece. I’ve got other work lined up to take care of first. I learned a lot with the displacement and Z-brush techniques I figured out during this piece, which was the main goal. :slight_smile:

The lack of contrast/colour is deliberate on my part, I toned them down in the final colour correction.

Cobra 6


#5

Well, if you don’t mind some crits. I know you’re expecting the mods to give you a reason but I though droping some opinions wouldn’t really hurt.

So, for a start I would say composition wise, it’s not a very interesting point of view. If any drama, tension or anything along those lines is intented in the piece, then I think that having such a neutral camera (in all rotation axis) isn’t helping you towards any of this impression. Position isn’t very engaging either. So, when I look at the image, I have this “safe” impression from all the elements of the piece, even though there’s smoke back deeper in the area, there’s a tank burning and a man helping the other one scape. I actually saw another wireframe from an earlier stage and the two guys rotated towards the house walking away from the tank looked A LOT better, cause then you have some intention from them , also gives the piece a direction, and kinda gives the idea of some kind of danger as well. Also there’s little to nothing to discover “story” wise.

Actually, I would say, take for example the piece in your porfolio of the planes in the air. It’s just two planes over a sky but man, there’s a lot of actions, diagonal lines indicating pretty intense moment. And is a good example of what I mean with composition direction and story telling: you first see the plane closer to the cam, then you’re eyes are driven to the next plane and the smoke kinda completes the “story”. Great.

Non of this is in this piece. You could use pretty much the same principle. Having the tank smoking closer to camera, the guys walking behind it walking away with dificulty and pointing towards the house deeper in the composition, whit smoke around, some debris, some stuff flying around in air.You need to remove the flatness from it.

Texture work is fine, but nothing else. The wall looks good, so does the fireplace (I’m not sure that how it is called when it is external) in the roof of the house.

Lighting isn’t adding up much to the tension/drama here either, I think some tones like dark violets and intense red/oranges would help a bit to integrate some fire here and there and some sunlight blocked by so much smoke around.

The two guys need some work on the pose as well, none of them seem to be making an effort, not to even mention the balance of weight. The guy being helped should be leaning more in direction to the guy helping who should look like making an effort to keep balance while walking. Right now they look just standing there (maybe this was the intention?).

You also need to soften the edges of the tress in the back, they’re just too plane and give away the end of the scene. I’ve learned that maybe another line or two of trees usually helps to blur out that edge. You don’t even need new images, you can invert that map, move it a bit. Use some fog with them, they’ll give the impression of depth. The smoke, if it’s gonna be so visible, needs improvement as well, but as I really suck making such effects, I don’t know how to make it better.

The modelling could use some detailing too, like the edge of the roof facing the camera, the wood fence.

The wrinkles in the clothing looks pretty good, grass looks good too.

This is my humble opinion of course, and I hope you don’t take any offense from it.

Cheers!


#6

No absolutely not, it is good to have feedback :slight_smile: I agree with the points you mention, they are mainly the ones why I got bored with this piece along the line. I’ve got another camera angle in mind that I will do later on.

Believe me, the pose is very dynamic, just not from this angle. That is what I noticed when I looked at it from the front earlier on (right to left in the current image).

Thanks for that comment about the planes one as well :wink:

I will take these points into consideration at the next version of this piece!

Cobra 6


#7

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