Same problem here. I posted a topic about the same issue.
Submission criteria
My piece fits that criteria but it was suggested to submit to the WIP section. I tried to message Leigh but he/she doesn’t accept pm’s.
Is there someone to talk to regarding rejected submissions. I really don’t understand why my latest submission was rejected. I did forget to put my name down but that wouldn’t cause the judge to request that the image be submitted to the wip section.
Well, that’s not for us to judge, but I though I’d point you out to the criteria.
I don’t know what the piece is so I can’t tell, just keep in mind you might not be too objective about your own work.
Link your piece if you want to.
Hi there, I used to send every finished piece here on cgtalk and almost of them were accepted until they have raised the bar, since then no 1 from my latest submission ( maybe 3 or 4 ) seen a place on there !
Here my last rejected piece :
http://4.bp.blogspot.com/-tCJhlUIVz7M/ThuISVcxFZI/AAAAAAAAAUM/1xAE7g92CVI/s1600/satch-newpose2.jpg
thanks
WeezyGod - thanks, but yes it was rejected and it was a refined / reworked version of this rejected version too even i put lot of effort on it and went further on its improvement :
http://2.bp.blogspot.com/-OQr7TBQ4xfM/TeUV9QkQClI/AAAAAAAAATI/HH_-yOaDHLc/s1600/satch_pose_Final.jpg
http://1.bp.blogspot.com/-HM5MgJWVGwI/TcCBIx62LiI/AAAAAAAAARY/xvnjstIRPTI/s1600/satch_5.jpg
http://1.bp.blogspot.com/-nUYHCT0vOCE/TcCBKMuDYeI/AAAAAAAAARc/geOi0ingvaI/s1600/satch_red.jpg
http://3.bp.blogspot.com/-n4GDDcUZrD0/TeUWy6cO_fI/AAAAAAAAATQ/Ats-UVg3Rt0/s1600/satch_wip6_2.jpg
and here a clay render of the last one : ( the last image ).
http://www.zbrushcentral.com/showthread.php?t=130127&page=2&highlight=satch
Honestly, i’m not interssted to post for cg gallery anymore, and i saw lots images accpeted and were less in term of quality compared to my latest submissions. its going too extrem and unfair / subjectif INMHO.
I would not restart an x thread about this because was huges one here in the past months.
Thanks WeezyGod.
Well, if it´s ok with you max I could give you my opinion why your piece didn´t make it to the gallery.
Weezy´s piece looks pretty good to me.
And the OP`s work, I´d give my opinion as well if it´s cool with you, since I understand that you guys are hoping leigh´s feedback why exactly your works didn´t make it.
JWRodegher - offcourse, critics are always welcome ! especillay when they are constructive 
First of all, I´ll admit that the last image is an improvement (satch_pose_Final.jpg) over the first you posted (satch-newpose2.jpg). Well, some aspects got better, others felt a bit flat.
I´ll start with anatomy. Some details are pretty good but most areas are showing a dodgy anatomy. Specially in the biceps area and the neck. I´m not sure how much of it is due to the anatomy itself or the lighting/shadow. I´ll get back on the light later. The knuckles (specially the guy´s right hand) form a straight line, when they should be in arc shape (middle finger in a higher point). Thumb in left hand seems to be bending in a strange way.
Biceps are way too big for a guy with this muscle structure. Plus keep in mind that the bicep is pretty much a cylinder with flat sides (the most “rounded” area is pointing to the front in a relaxed position). The forearm looks (right arm) loos good, although the transition from arm to forearm lacks some structure (specially the muscle that arises from triceps and connects with the forearm).
The neck lacks some structure as well, there are some bumpy areas that look a bit confusing. Usually there´s a muscle very visible in the neck, sternocleidomastoid, which is the one that comes from behind the ear (from the mastoid cavity) and connects in the sternum and clavicle.
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And then comes another volume, the trachea (which is well visible in your image).
Back on the hands, they looked better in satch-newpose2.jpg. His left hand looks like he´s pressing some strings and the right hand seems to be “in action”, they´re more expressive in this aspect. In the last pose, left hand is kinda floaty (plus some ao might help the contact with the diapason, same for the right hand though).
The shading in the guitar body improved a lot and it looks pretty cool now, some reflections are a bit strong to me and it looks a bit too clean, maybe it would be a good idea to add some dirtiness. I´ve seen guitars looking really clean though, so that would be a minor thing.
The pants are in my opinion the single element that´s killing most of your image. Wrinkles aren´t helping to sell the pose, since they´re not pointing to the rest points (specially in his right leg, the left has some wrinkles pointing the knee, that´s good). Check this picture:

Same happens in most areas in the shirt. The strap should generate a good bunch of wrinkles pointing in the direction where the strap is dragging the guy´s shirt. In the shading department, the bump is way too strong (in the pants), and in the case you want to portray a very rough leather, you need to work the specular. There´s definitely something that makes it look closer to plastic than leather. Perhaps the problem is that this type of leather as a less focused specular and even more glossy reflections.
The hair in the arms look better in satch-newpose2.jpg in my opinion. In the final pose, it looks too thick I think, and they don´t seem to proyect any shadows on the arm, and that might make it harder to integrate (in case you render your char and the hair in different layers). Most of the white hair looks good though, I think we should see more of that in the face, not so much in the head.
Finally the shoulders, they seem to be smaller than they should, and even if he´s skinny, normally we should see a harder curve (from the acromion:

to the spot where it “meets” with the bicep).
I liked the lighting a bit better in satch-newpose2. I think it related better with the background. The thing with the final pose is that some areas look way black and in some spots (like under his nose, right arm bicep) it looks like it´s not casting shadows (it appears to be reaching the ear, and mixed with the light coming from the left of the image, makes a bit confusing surface). Plus the light coming from the right of the image could help if it was more blue (maybe it is though, and it blends greener mixed with the skin shader).
The skin shader, looks ok in some spots, and in others (again, right arm bicep) has too much scattering. The pose, he looks more focused on the playing in satch-newpose 2, that was a good thing I think.
Shading on the strap looks great (hey, that seems to be a good shader for leather actually!). Details like veins on the head are great, tendons and veins in the hand look very good too. I like the fact that his face does not look generic (even though in the other images I could have some crits for the face as well), he does have an expression with attitude, I think that´s a great thing (plus his lips seem to be asymmetric, it might be the camera angle but still it adds a lot of life to the character).
Sorry, the post got too long too fast! If I may add, just keep in mind this in only my opinion and it´s been laid out with the best intention. At the end of the day, you´ll be the one calling the shots in this image and maybe a comment or two could help, but it´ll be up to you. Maybe you don´t agree with any of this and that´s fine.
I hope I could be of some help!
PS: my english is not great, so sorry if I wasn´t very clear wording some concepts.
JWRodegher - what can i say, just thank you very much, not all artist takes time to write such long critics with detailled images and explanation, i do appreciate all the attention you gave for that, really thank you.4
I would just add a little clarification
: the stach newpose2 is the improved version of the stach final, i know its a little bit confusing because of the image names, but they were intended as files name rather than artowork name, its seems your crtics were based in the wrong chronological order, i’m really sorry, however your critics are still consistant though.
As you mentioned, the arms in satchnewpose are more improved to have a natural shapes, i tried to work the overal pose and reduce his biceps to match more his real anatomy, i agree that they were too big in the satchfinal which is more like a heroic tribute to this guitarist than a cg reproduction attemp.
The problem when you reproduce somone is that you could face great likeness issues not only with the face but with body too, its ok when the subject is a model because hes body / face structure are more generic and match what its should to be but in this case joe satriani has a very unique looking and he is really hard to reproduce, some great modelers agreed about it in another forums.
Here an image, that may show how he look in real ( that show his smal shoulders ):
1 -Body
2 -Body2
3- Body3
Important to notice that he is less skinner than he was in the 90’s, and tried to make a balance from these periods.
and here the face :
Thank you again JWRodegher and good luck for your pieces.
Oh, then some of my comments are useless lol.
In case newpose2 is the latter then I would have a small comment to add about the glares. I think they’re a bit too strong, I would think about it again if they are needed.
When I have the time, I think it’s cool to sit down and make a good crit. It is actually a good exercise for myself!. So, you’re very welcome. I think it is great the attitude toward the crit you had so I assume you’ll improve a lot in a short time.
Keep up the good work, and the attitude man!
What should I do to ensure my piece is accepted?
I’ve posted it twice now and it’s been rejected…although I did forget to put my full name in. But that shouldn’t prompt a WIP response.
You should do what the message says, and post it in wip, get comments, and grow as an artist into producing a better piece from there.
To be really honest, I can fully subscribe to the piece not meeting the standards.
The palette is extremely narrow. A red piece doesn’t need to ONLY have red in it.
It lacks the lower frequency of contrast that makes a piece acquire depth and sit into a composition, every detail is extremly high frequency and lost in a rather flat field of noise, or smidged in like some of the fire trails.
The composition is really hard to read, it’s impossible to tell what the centre piece is, if there is one, or what my eye should go to (the guy crawling his way out is barely perceptible).
It took me several viewings while writing this to notice the woman’s face in the background, for the first three viewings I thought it was bad vignetting.
The scale is unclear. By the title and by desuming I can guess it probably wants to be micro VS macro, but it comes off as a tiny man coming out of a soccer ball sized lump of rock in front of a three metres tall woman. I doubt it’s what you set off to trasnmit.
Only after the repeated viewings above I finally realised it seems to be a chick smoking a joint with green lantern in it.
The image is at odds with its title and its parts at odds with each other for all the reasons above.
On top of that there’s a solid list of technical issues with it, lighting being incoherent, DOF being all over the place etc.
Normally this stuff should go into WIP (stuff being my comments), but i’m making an exception to explain my comment about agreeing with the image falling short of the standards, because it’d be rude to do otherwise.
Again, I think the message you got, coupled with the guidelines posted by Leigh, is spot on. You need to improve, and like nearly every artist on this world if you work in isolation without others’ feedback you will at some point fail to notice the issues with your work, no matter what kind or magnitude. Easiest way to do it is to fish for comments, and react to them maturely and constructively.
The only way to ENSURE a piece is accepted, is to produce stellar work. The only way to produce good work or better, let alone stellar, is to have at it until you get it.
If you think your piece and the one posted by maxwaver are honestly gallery worthy, and I have not one reason to doubt you’re sincere, you’re simply not there… YET 
Well after reading the guidelines, should I understand that my images have been rejected because I gave only a one word name instead of two ? I’m still confused and claim for a more explicit message as imo a stage in the WIP forum wouldn’t solve that issue :curious:
I think it would be a lot more productive if you take a look at your work, put your ego aside and REALLY REALLY look into it an ask yourself if you meet the standard. Is a good exercise and a kind of humbling one as well. Who knows, maybe you can find something useful?
If you were aiming for realism, your piece isn´t really there (yet), so I think that could be your answer. I think that taking a good look to the piece and the guidelines, and only believe that what you didn´t get right is the name, is a bit arrogant.
Plus, whatever you´ve been told in other forums has no relevance here (just as it wouldn´t in other forums what you`ve been told here in cgsociety). So that argument won´t fly. Everyone has different guidelines and standards, some are more strict than others. Deal with it.
I like critique and received plenty of it where I submitted it. I am part of an art collective which requires very high standards in terms of the art produced. I received feedback like yours from many high quality artists.
Your feedback is welcome but it is nearly nitpicking in terms of technical critique and some personal/preferential critique thrown in there.
Again, I don’t mind feedback/criticism, I like it. But if I compare my piece to some of the work that is getting in now I really don’t understand. I can provide plenty of examples and give a through critique like the one you have given my piece.
The fact that JW believed my piece should be in and you didn’t gives me indication of some preferential bias when judging artworks.
I wouldn’t say a palette that barely covers a small patch of reds is nitpicky, if you look at more accomplished pieces that push the dominant colour theme they will do so with a fair bit more elegance and variety and carefully disguise completely different tones and hues into the contrast and get better depth and readings for it.
I’m glad you’re part of a panel and you’re getting a lot of criticism, you still do seem to resent it though, and I haven’t seen the image pushed to WIP around here, so how can I know whether you take criticism on board and push your work or not? 
The fact someone else likes it and I don’t might mean there’s bias (there always is), but might also mean that you’re not to that level where the image, personal bias aside, is at that level where it’s objectively well realised, which is kind of where the bar for the gallery is (since personal bias is not part of the parameters).
You can decide to act on criticism when it’s well offered and constructive, or decide to resent it and criticise the criticism. Only one of the two usually gets you anywhere 
I do like critique while I’m making the piece. I received critique from 20-30 artists over the course of the piece…not constantly but some input once or twice from each artist. These are quality artists so the fact that they didn’t pick up on what you did or didn’t see it as much of a concern makes me feel your critique is nitpicking. Sure you could question the quality of those artists as well but they are quality.
http://gloom82.deviantart.com/
http://zbush.deviantart.com/
http://designspartan.deviantart.com/
http://aiiven.deviantart.com/
-these are a few examples of some of the artists who gave input like yours.
I’ve been done with this piece for a long time now so most critique isn’t really needed. If I’m working on something personal I would be glad to submit it to the WIP section for sure.
The only reason I’m upset about this is because there are pieces that have far, far less technical, conceptual, and aesthetic technique/execution that were accepted into the 2D gallery. I can easily provide examples of these works…although I think for respect of those artists I would do this in private.