subdivision levels on a skinned character mesh


#1

Hi there,

i’m a bit new to rigging realistic characters. I want to be able to animate a character that has been smooth bound to my rig at a low subdivision level and then whenever i need to move up to a higher subdivision level to animate the detailed areas. I dont want to have to bind a seperate rigid bounded mesh to the same skeleton.

Surely there is a way to export 3 subdivision levels of your obj character mesh and bind them all simultaneously and switch between during the animation process?

any advice or tutorials to follow would be helpful,

thanks,
Sam