subD after polE?


#1

So basically, after modelling with polygons, you convert it to subD before doing the final render?

Does this also apply with nurbs modelling? Since I heard, animating a patch model can result in seams breaking up. The solution is to convert to polygons and merge the edges together.


#2

Max User???

Cracking can occur in tight areas.

This could be a valid approach It is much more common these days to work on a subdivision model as you are going. and turn up the resolution for a render. I Guess it would be possible to convert a patch/nurbs model this way - just make sure you minimise the patch resolution before you convert and expect to do some tweeking after.


#3

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