I started learning C.G. one year ago.
After consulting various forums, I enrolled on one of the biggest online schools 6 months ago.
During these 6 months I have tried several SW programmes.
I have also watched a lot of trailer and showreels by C.G. artists and have decided to go into the movie sector.
Unfortunately, I live in Italy at the moment and haven’t got the money to go to the U.K. / U.S.A. / Canada to do a professional course.
I am currently out of work and have a lot of freetime.
I am writing this post to ask for assistance with creating a 6-month study plan to simulate a prefesional course.
So far, I have established the following through various forums:
- Maya is still industry standar for movies.
- Houdini will become the new industry standard.
- In U.K. Maya is more used than Softimage instead in U.S.A. Softimage is more used than Maya.
- It is necessary to learn 3DS vbecause its modelling tools are the best and it would give me the additional option to entering the gaming sector in the future if I decide to.
- It would be good to lear Mari because it will be place Photoshop as the industry standard for texturing.
- For molelling artists, it is also necessary to know a sculpting programs like ZBrush and / or Mudbox.
- Zbrush is better than Mudbox for sculpting but Mudbox is better tha ZBrush for texturing and compatibility with Autodesk.
- It’s important to focus on only one sector but understand the basics of all the C.G. sectors. And as such, an eventual study programme could include:
° Modelling and texturing.
° Rigging and animation.
° Lighting and rendering.
° VFX like Flame, smoke and fluids.
- If I decide to specialize in VFX using Houdini and / or Maya (Eg. Flame / smoke / fluids), I will need to have strong knowledge of all sectors of the program(s).
Please could you let me know if my information is correct and I am on the right path. Please could you alse add any additional information that I have omitted above.
Any suggestion that you might have to help me create a detailed study plan would be more than welcome.
Eg. (Considering that I have 8 -> 10 hours of freetime per day to dedicate to my studies).
Week 1 + 2
-> Please advice me of what I should be able to create by the end of this time period and which skills I can expect to have learnt.
-> Please advice as above.
Week 4 + 5
-> Rigging… etc…
I know that 1 - 2 weeks on each discipline is not enough, but my idea is to try to simulate a prefessional course with realistic objectives and I need your guidance to help me.
I would also like to get some experience working as a member of a team on a real project (Even in a limited capacity and obviously for free) to understand the workflow of a project in real time.
Is there anybody who could help me or let me know I can contact?
Thank you all in advance for your help and I hope that this guide can be helpful to pthers who are starting out like me.