Studio Light Stup - FREE HDRI Map


#21

Hello matey
thanks alot for sharing your ideas. I was wondering however on a brief explanataion of the settings you used in the renderer to produce each frame ( did you use linear exposure? )

thanks alot :slight_smile:


#22

the settings were pretty simple. i actually just created 3 MR Area Spotlights with “Show icon in renderer” option checked. They have different intensities. Them i set the renderer (MR 3.4+ only) to outpu 32-bit images and, as Pixel_Monky suggested the Wraparound(lume) lens shader. that’s it. no FG, no GI, no caustics, no nothing. simple and really fast


#23

Hi. First of all, great idea! But I think the link is broken. Do you have it in another host? Thanks!


#24

it’s actually up, but the download limit for the day was reached, so you gotta wait till the next day. sorry for the inconvenience


#25

Thank’s. I will try again. Very popular file :P.


#26

The link for that studio HDR file is broken :frowning:

Out of interest I’m trying to create my own HDR map in MAX 9 at the moment, I’ve setup a floor and 3 MR Area spots with 1.0, 0.35, and 0.35 intensity arranged in a triangle formation pointing towards center of the plane. I am using logimetric exposure control.

Am I right in assuming I just render the scene 3 times at different logimetric exposure settings each time with the WrapAround(Lume) shader and then composite it in HDR shop?


#27

You can render to 32bit per channel images with mental ray so you don’t have to do any HDRshop compositing.


#28

I thought though that your supposed to use those 32-bit images (which are still seen as LDR images by HDR shop) and convert them into a .HDR image and bring that back into MAX etc? So your saying you can just use the rendered 32 bit image as a HDR regardless of converting it then?


#29

yep, if you’ve go mr. 3.4+ you can render native 32-bit images straight out of mr and they’ll be fine if you save them in .hdr or openexr


#30

Cool ! Also you don’t happen to have a copy of that studio HDR one you did properly by any chance? the link is still dead and dead :frowning:


#31

thanks for sharing


#32

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.