I modelled a low-res cage of my character in Maya. I took it to zBrush and sculpted it for days (it’s my first big project with trying to get actual anatomy working) and now that I am finished I’m retopoing in Topogun. However. When I took the first base in zBrush I had no UV’s. Now I am thinking, when I finish retopoing it, how am I gonna be able to transfer normal maps + polypaint + AO maps from the high poly to the low one if the UV’s don’t match? Did I do a wrong workflow = I have to resculpt all over?
All relevant videos - making of’s refer to using the first base mesh with UV’s already on it.