I have a strange situation where I have created a simple polygon shape with a glass shader and the normal arnold tag with the opaque option displabled.
Behind this I have another polygon shape with a mesh light tag which uses an image as its source ( for a TV Screen), but the mesh light does not show through the glass shader.
A third object with with a wood shader is placed behind the mesh light and this can be seen through the glass shader, even though it behind the mesh light???
I’ve attached 2 screen shots.
one with the glass object active, where can see the mesh object slightly to the right and a second with the glass object inactive, showing the mesh light in front of the solid wood pillar.
Im running Arnold 5 C4D
Any help with this would be great.