I’m having some trouble with the hypernurb object in C4D. I created a rig for my character as a low poly mesh. I’ve animated their leg as a test. Everything works fine until I drop the mesh into a hypernurbs object. For some reason, it shows two meshes at once. The character’s leg still lifts but a static mesh of the same leg remains behind. When I highlight the hypernurbs object I’m able to move the new static mesh around independent of the mesh that I’ve rigged and animated but I can’t get rid of it. Any ideas would be hugely appreciated. I’ve taken a couple screen grabs to show what I’m talking about.
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