I’ve found a particular quirk with C4D’s curve editor that I can’t seem to fix. I’m basically trying to do really punchy animation by pulling the tangents of two keys to make them really eased. But C4D is artificially limiting how far I can pull those tangents.
Easiest way to describe it is with images: https://imgur.com/a/n7UNLRv
Image 1: Perfectly normal curve editor behaviour with an expected result.
Image 2: I’ve pulled the tangents to the extremes yet the curve refuses to change. This is abnormal coming from any other curve editor.
Image 3: What I want to achieve using a third keyframe which I shouldn’t have to use.
Image 4: What any other curve editor does in the same situation (AE in this case).
The amount of ‘punch’ generated by the curves in image 2 is really lacklustre and not what I need for my project but adding third keyframes to every animation is fiddly and if you’re scaling while moving an object for instance then those curves aren’t going to line up perfectly and it’ll look wobbly.
I’ve tried everything and asked on Reddit, Googled like crazy but I just can’t figure it out. We tried it on 3 machines with the same result and another designer in my team is also stumped (and a bit shocked at the curve editor like I am!).
Please help <3