Strange Behavior (Illustration) Entry: Y.Soner Yurtseven


#161

Wow… this is spectacular. Your line quality is superb!:eek:

Beautiful characters, lots of personality. I am excited to see the next step:bounce:
Feel free to drop by and critique my entry, I always appreciate input:D


#162

Such a nice work!
Great expressive characters!


#163

Hiun - Hi Kamal, thanks very much! I appreciate all your comments. I’ve visit your thread, you have an unique style and I’ve no critique yet, I’ll watch your progress. Good luck!

musi - Thanks Alexandra! I’m glad to hear your opinions. Good luck! Cheers!


#164

Here is the 3D pre-visualization of the scene. The posture of the scene will be almost like this so this is just a test render to form a judgment for the background and the foreground. Other characters will be added, some other details for the background will be added too. I’m working on these and I’ll try to upload new test renders for the secene soon.


#165

This is beautiful:love: I can’t wait to see more:bounce:


#166

wow!! :eek: very dreamy colours! i like it a lot! :love: can’t wait for the other pieces of the puzzle to fall into place! :stuck_out_tongue:

good luck my friend! :thumbsup:


#167

Oh! It takes shape nicely :slight_smile: Good work so far :thumbsup: Keep that way:bounce:


#168

so cute! I love the designs


#169

that’s beautiful. Like composition and mood.


#170

Hey Ashitaka, it’s all coming together! Awesome man, at last, the clues of your final image…

I’m loving the atmosphere you’re going for here, and 2 things: Maybe the whole image is a bit too yellow at the moment, and i know that this is a wip so please feel free to ignore that. The other thing is the clock may be a little too shiny/reflective, which differs it slightly from the other characters. i don’t know how you render your specularity and reflection, but applying a cloudy opacity mask to those, could make the clock look a little more used, as if the polish is worn out at some parts. At the same time, you may be going for a “brand new clock” look, rather than a “used” one; i guess in that case I’d try to tone down the overall reflections/specularity a little bit, so that they won’t over-power the model and the texture that much. Trying to blur the reflections can also work nicely. but again, you know what you are going for, and I’ll just sit and watch until what’s in your head unravels :smiley:

eline gozune kuvvet hocam


#171

Hiun - Thanks a lot!

nwiz25 - Hey Neville, thanks my friend! Cheers!

Nomad - Thank you!

digital-bobert - Thanks Bobby, your liking makes me glad! Cheers!

authentic - Hey, thank you so much!

Jeffparadox - Thank you so much Jeff. Very useful comments and also the same details that in my mind. Hearing the same ideas from you is great. I’m still working on as you told and I’ll try some different details as I can. So we’ll all together see the new adds. Thanks again. Cheers!


#172

Excellent character design. :thumbsup: That clock sure feels blue :sad:


#173

MartinNielsen - Thanks Martin! By the way, yes the clock is a little bit blue and shocked. Cheers!


#174

I’ve loved your style right from the start and seeing your latest update with everything coming together is just fantastic. Your background/environment is amazing. Once again I can’t offer any crits - just encouragement to keep doing this beautiful work


#175

Hey Soner, what I can say that has not been said before? :smiley: that its a superb and awesome work mate!!! :thumbsup: I love the atmosphere and the feeling transmited, really cool !! and cant wait to see your whole composition !! :slight_smile: Again, awesome work!!! Cheers :beer:


#176

mdavid - Thanks Mark for all of your encouragement right from the start. Cheers my friend!

Ferx - Hey Fernando, Thank you so much! All of you’ve been supported me very kindly so far. Cheers Fernando!
Cheers to all!


#177

what an amaizing results
the camera focus Idea is so great.:thumbsup:


#178

tarekmax - Hi Tarek, Thank you!
Camera focus is one of the most necessary detail for a scene to give the depth
perfectly. Cheers!


#179

Here is a close look for the porcelain bibelot type of the horsydog character. Also it has a price tag on it as some others will have too. I’m still working on test renders for the final image.


#180

I’m definitively fan of your challenge. Really really nice shader. his left up leg seems a little flying, that’s all I can crit.