Per, it’s always great to see you around buddy. Thank you for your comments. The lighting you mention is definitely a big issue. Because I’ve chosen to make the surfaces faded and grubby there would be no lovely shine or specular highlights and that is contributing a lot towards the flat look you mention. But I’m tempted to do some post-work cheating to bring some highlights out. Thanks for your really kind words
I fully understand how you could already be overstretched with work too - 5 or 6 different projects is enough to overload anyone. So take care of yourself buddy - you don’t want your impressively-high standards to suffer by taking on even more pressures
Hey thanks for your ongoing support - such a shame we can’t watch your own thread develop but it’s great that we still get to see you dropping in for visits. You raise a good point about the lighting. It’s funny because when I turn off the background the spaceship suddenly seems strongly lit again. Turn the background back on and spaceship appears all dark and flat again. Grrrr… That’s made even more an issue by the lack of shine and faded, flat paintwork on the spaceship, and then made even worse with the new, bright background which I’m working on. If I crank up the lighting even further I’d start blowing out big chunks of the scene out with too much light, but like I was saying to Per, I’ve got an idea on how to bring up some highlights without killing it.
Thank you buddy. I really appreciate the encouragement you’ve given since the start of this. Yep, I’m going to see if I can tweak the lighting, not in another complete render of all the bits (which will take days) but in some post work. Photoshop allows for some handy tweaks to be done
Thank you! I’d never ignore your comments mate. I’ve been thinking about the umbrella a fair bit since you mentioned it and I will make some changes. I want the umbrella to look like it’s the most recent addition to hippynaut’s environment, and hippynaut unfolds it and takes it back indoors after each use. Which is why it might get torn (thus the patch) but not faded. But I agree it looks a little too clean to believe. So I’ll fix that
Thanks buddy. You are soooo right about the background giving an impression of the foreground not being brightly lit. And it gets worse when I make the background brighter (which I want to do). It might be tempting to say, hey it’s not my fault - that’s what happens when a scene has a bright background. Or I could get to work and make a better artwork out of it. I think the choice is pretty obvious. Yes that’s right, I’ll spit the dummy and say, it’s not my fault… Hahah no seriously, thanks for your opinion. Like I was saying to the others, I’m going to tweak some stuff in post work and also tweak that umbrella. After that I should be pretty close