
Experienced cgtalkers might have assumed my reluctance to discuss certain things like composition and background for example, just might have something to do with the possibility that I haven’t worked them out yet. Now I’m mortified that they’d think such a thing, even more so because it’s correct.
Wiser cgtalkers than me would have no difficulty arguing the point that the best time to plan a job is before you’ve almost finished it. Memo to self: Next time, plan ahead.
The truth is I see competitions like these as a major opportunity to take some risks. You see, when I do a pay job I can’t afford the chance of a major mess-up up so I do my best to behave like a grown-up. And I seriously never considered this as a frontrunner (and still don’t) for the prizes so what do I have to lose, really? So I’ve been having a whole lot of fun with this, and not letting boring things like thinking about where I’m going with it interrupt my playtime.
My plan, and I use that word ‘plan’ in the same way that a 2-year old plans his snooker shots, was that I’d create a complex model and then figure out what to do with it. I’m aware that hardened pros might take a dim view of this approach - in fact I think I can hear some of them gnashing their teeth from here. My only defense is that I kind of, sort of, thought things would turn out just fine with the camera angle I’ve been using up until now. But I’m now forced to admit that maybe they didn’t. It’s bad enough that hippynaut got lost in space, but unforgivable that he should be lost in the composition too.
So I spent some time this morning trying some new camera angles. I’ll show the original one at the top (A) for comparison, and then the one I rather liked © at the bottom. I liked © because it allowed the clutter of the spaceship to frame the hippynaut instead of dominate him. Put him on centre stage, which draws better attention to the Strange Behavior. And then, in a triumph of indecision and wimpy compromise I came up with (B), which is a sort of cross between the two. At the moment I’m leaning towards B.
BACKGROUND
I’ll post some rough ideas for the background soon. No, really.
Rough tests (which I will post) have shown that all the foreground clutter of the spaceship makes a complex background look plain awful. If I wanted multiple layers of clutter I can see that any time by looking around my office. No, the backgrounds which worked best so far have been simple star fields. Or I might go with an asteroid or two. But the background has to be simple and clean-looking