Strange Behavior (Illustration) Entry: Jürgen Johannes Jäckel


#21

OK. It`s time to model!
I start with one of the womens.
Do this in Cinema 4D the point by point method. It helps much, if you map a front-view and a side view on a plane. Thus the Model at the end approximates the design much. You also can built your mesh with a box-modelling method. Both methods have their pro and cons. At the end one must make it however in such a way, how one comes better by right.


#22

great looking thing. he is probably the most pretty beast in the world. im serious at this:thumbsup:

i like the warts on his skin too. he is looking like half frog and half potato:scream:

good luck with the beatiful and the beast


#23

Pushing the polygones. Part I.


#24

More Details. Picture shows model with a hyper-nurbs partitioning level 3.


#25

Elaboration of the details.


#26

My small egyptian women accepts ever more shape. Here a small plaything.


#27

Amazing sketches. Love them. shity :thumbsup: Is it possible to add some sexual organ too? That would make it much more strange


#28

Thanks.

But i think it is to strange for this forum.
:wink:
I hold back myself here much.


#29

a sexual organ would be cool. u musn’t show it hanging out. maybe just a strange potato böller impression in his pants.


#30

Hm. OK. I try to give him a lucky big muscle in front of becken. But i do it behind a wear into a bottich of love. This is not so strange. But more Behavior you like it, man!


#31

Yes. That would be much more better. Much more emotion. :twisted:


#32

Property yesterday still a little worked on it.


#33

I think, I will spend at this woman much time. Since I want to bring later this Model also in the other category “Animation”, too.


#34

looks better but you need to work on the nostrils (they are very subtle, almost non existent) and side of the nose area (too sharp) a bit more…


#35

While I work on the body of the first woman, I draw beside always times again which. In order to remain loose. :wink:


#36

Property begun with model the feet the first woman. I want to give its own handle to the whole scene (thus also the Models). To it belongs, as in my designs, un-proportional bodies. Think the feets are good for a comic women. Later in the scene the women will wear boots. I would not have had to model the feet. I want to still use the Model possibly also later however. In animations. Or other scenes. Or at the end nevertheless without shoes in this scene.We have time. Much time.


#37

Property begun with model the feet the first woman. I want to give its own handle to the whole scene (thus also the Models). To it belongs, as in my designs, un-proportional bodies. Think the feets are good for a comic women. Later in the scene the women will wear boots. I would not have had to model the feet. I want to still use the Model possibly also later however. In animations. Or other scenes. Or at the end nevertheless without shoes in this scene.We have time. Much time.


#38

the feet look very nice but i would smooth out the transition from fingers to the foot… now the top of the foot looks like a flat surface… keep it up


#39

I agree with icedeyes, you need to indicate the presence of metatarsals. I love the design of the woman’s face. She’s black, right? If that isn’t your intention, you might want to lift the bridge of the nose a little. I’m most curious to see how this all turns out!


#40

Thanks Icedeyes and Paperclip.
Your criticism helped me very much.
I worked first on the head again.
Now she looks “sweeter” than ever before. With lashes, brows, a beautiful make-up. Oh, i love her!
:wink: