Bryan Ballinger is entered in the “Strange Behavior Challenge” update: View Challenge Page
Strange Behavior (Illustration) Entry: Bryan Ballinger
I decided to change the focus of his attention from little piles of nuts to something a little more representative.
Wow, you’ve progressed a lot so far. Nicely done, man!
Had you thought about an environment to put him in?
thanks Chris. I’m thinking a simple reflective robotic futurist background. Really simple tho, to keep the focus on the character and what he’s doing.
Nice work so far, ![]()
that stuff looks like a iron worm that thought would be a nice touch on ur idea!
will back to see whats ur nex step Bryan!
Keep good works coming and goodluck, mim, 
That’s excellent. I love it. A little crit (but it’s a detail) I thin the ear box needs something like a screw because the penetration iwith the sphere is a little to hard I thin.
I will follow this promising thread.
Thanks Mim! And thanks for the crit Vincent, it’s a good suggestion. I’ll take a look at the ear pieces again after texturing.
Here’s the shaders that I’m using in Maya for the doggiebot. Most of them are going to be really reflective.
Here are the settings on one of his main shaders. I’m using a mentalray shader for some nice flecky paintyness, and because I really like the reflection quality of the shader.
Here’s the doggie lit with just some Final Gathering inside a gray sphere. I like the sparkly metallic shader.
And here’s the model with reflectivity and shadows turned on. Lookin’ much better. You can see how reflective and shiny the materials are now. Of course they’re just reflecting the plain sphere that’s around them. I’m gonna change that next with some some image based lighting and reflections.
Very nice and funny concept. I liked a lot your idea and The “doggie” design!, its great !! ![]()
Why not doggie explores an organic subject instead of a metallic object??? I think will be nice to put face to face the robotic and the organic, only a comment 
Good luck and fore sure I’m going to follow this thread !
So, I want to light this scene with a high dynamic range image. I also want to capture lighting that’s at floor level. So I took 5 different exposures of a light probe that I placed on the floor of the hallway in my mother’s house. Then I used photoshop to combine them into one HDR image. I’ll use that for the image based lighting and it should also make for some nifty reflections too.











