sadrack: thanks for sharing thoughts and words of support! Yes the knowledge of classical art is great, because all art have the same root in vaste abyss of mathemathics and geometry from one side, and emotions and spirit on the other :wise: . About software: There is a vast number of 3d application around us, an 2d aplications too… and they have their power, and price. I am trying (installing and trialing) any software I hear of, as much time allows me; first important thing is to see if the software package have all tools it needs to have, second how hard is to use that tools(icluding speed of execution), third what is its price. Yet, with some knowledge about matter, you cannot judge allways abot first and second. Because of factor number 3. i havent created anything useful in highly professional and high cost software. House adaptation was thing of ther rather higher importance
. After all, most important is to create, even with the poor tools you can do something great if your will is strong. Though, with better tools and the same will the result will be even better. I think I found good tools for myself, with some downsides, yet very powerfull. At last, most powerful and most deadly weapon is one which you can handle. Elf is bad at Hammer and Dwar at Bow. What you are trained at, is most efficient. Efficiency can gave birth to a quality, because you can do more operations in less time. Yet it can be disaster if you are building on wrong roots. And from disaster man can learn too
. Call me Nenad the Wise :applause: . After all, it is a Sunday, it is more propper to discuss today and work tommorow!
Varma: yes that was my point too! Hapily, besides art, I allways had great will and love for computers. Maybe it is because of my elder brother, who was very interested in Computers, studying them, and today working as the IT proffesionaly. Our first computer was zx81, and then Spectrum, on which we learned to program, even in Assembly code! (about 5% of time, other 95% was spent on games (which are great too!)). That all gave me the strenght to live today from both of that experience, as an Graphic designer here in Croatia.
Which brought me to another thema which you mentioned. As an designer I use curves very much, also transparencies and gradients. Curves can twist observers brain, and can hypnotise the customer to buy a product
. Curves have natural and attractive look, and when combined wit gradient and glass effects - there is a winning combination of a modern era :). I like curvy approach in my classical illustration work (can be seen on my 2d classic wor web page, i think link is here in my cgprofile), as I am fond to organic and natural objects (ZBrush would be good to me, I will not hide that I am watching some video tutorials about it from time to time). For now I will stick to box modelling and receiving them from smoothing the cubes…but I know what you are saying and am not afraid of pulling konts, just I am leaving that for later.
Just do not have time for all! Got family with two kids, and great ambition too, which can tear a person apart. Family though, must be allways of the higher importance. I envy little to younger people who have plenty of time or who are on studies: If I had this experince and 15 years less, I would never got myself without investing time in learning, learinng and learning! Yet I would never throw away live experience and great motivation that family gives me!
About the negative space: I learned much of its practical power doing the classical watercolours: often modeling in watercolours is based of painting something by painting its surroundnings. Especially because there is no white colour in pure watercolour, the white is white of the papper. So you are painting light by avoiding it!
I remember one of my good colleague impressions of my rigid technique. Most greatest madness is when I was creating some starry skies with aquarell. He was shocked observing me paint every star by avoiding small gaps of white space :eek:.
Well all kids went to bed and wife too, guess it is my turn now 



).
