Strange Behavior (Animation) Entry: Nenad Pantic


sadrack: thanks for sharing thoughts and words of support! Yes the knowledge of classical art is great, because all art have the same root in vaste abyss of mathemathics and geometry from one side, and emotions and spirit on the other :wise: . About software: There is a vast number of 3d application around us, an 2d aplications too… and they have their power, and price. I am trying (installing and trialing) any software I hear of, as much time allows me; first important thing is to see if the software package have all tools it needs to have, second how hard is to use that tools(icluding speed of execution), third what is its price. Yet, with some knowledge about matter, you cannot judge allways abot first and second. Because of factor number 3. i havent created anything useful in highly professional and high cost software. House adaptation was thing of ther rather higher importance :slight_smile: . After all, most important is to create, even with the poor tools you can do something great if your will is strong. Though, with better tools and the same will the result will be even better. I think I found good tools for myself, with some downsides, yet very powerfull. At last, most powerful and most deadly weapon is one which you can handle. Elf is bad at Hammer and Dwar at Bow. What you are trained at, is most efficient. Efficiency can gave birth to a quality, because you can do more operations in less time. Yet it can be disaster if you are building on wrong roots. And from disaster man can learn too :slight_smile: . Call me Nenad the Wise :applause: . After all, it is a Sunday, it is more propper to discuss today and work tommorow!

Varma: yes that was my point too! Hapily, besides art, I allways had great will and love for computers. Maybe it is because of my elder brother, who was very interested in Computers, studying them, and today working as the IT proffesionaly. Our first computer was zx81, and then Spectrum, on which we learned to program, even in Assembly code! (about 5% of time, other 95% was spent on games (which are great too!)). That all gave me the strenght to live today from both of that experience, as an Graphic designer here in Croatia.
Which brought me to another thema which you mentioned. As an designer I use curves very much, also transparencies and gradients. Curves can twist observers brain, and can hypnotise the customer to buy a product :slight_smile: . Curves have natural and attractive look, and when combined wit gradient and glass effects - there is a winning combination of a modern era :). I like curvy approach in my classical illustration work (can be seen on my 2d classic wor web page, i think link is here in my cgprofile), as I am fond to organic and natural objects (ZBrush would be good to me, I will not hide that I am watching some video tutorials about it from time to time). For now I will stick to box modelling and receiving them from smoothing the cubes…but I know what you are saying and am not afraid of pulling konts, just I am leaving that for later.
Just do not have time for all! Got family with two kids, and great ambition too, which can tear a person apart. Family though, must be allways of the higher importance. I envy little to younger people who have plenty of time or who are on studies: If I had this experince and 15 years less, I would never got myself without investing time in learning, learinng and learning! Yet I would never throw away live experience and great motivation that family gives me!
About the negative space: I learned much of its practical power doing the classical watercolours: often modeling in watercolours is based of painting something by painting its surroundnings. Especially because there is no white colour in pure watercolour, the white is white of the papper. So you are painting light by avoiding it!
I remember one of my good colleague impressions of my rigid technique. Most greatest madness is when I was creating some starry skies with aquarell. He was shocked observing me paint every star by avoiding small gaps of white space :eek:.

Well all kids went to bed and wife too, guess it is my turn now :slight_smile:


Versiden: Thanks for the visting by and comment!
I wonder anyone will comment it, but-yes, I have done quick subsurf of my low poly model without defining smoothed and non-smoothed groups, what resulted in some eges to receive unplanned smoothing. But it goes with idea, the smooth, orient looking golden cage, delicate one. Mesh is twisted in its low poly geometry a little, to receive even more fluid flow, and notice how the legs of it are twisted too. Yet I will consider should i harden the lower edges of the cage and some other details a little - surely i have to define some harder edges!
Thanks for bringing it to light :thumbsup:


cool concept work and good work on the chicken…


Stimulated by the increasing number of props i started to create, I decided it is time (lol) to define te whole room more precisely. So this is it, i guess, without little details, of course. I guess this will be the battleground for furniture of all kind, the flymarket :), but here it goes. I succeeded again to make my life more complicated…
Good thing is that I came to new ideas for filling starter simply scenario with small funny situations. I must create detailed storyboard very soon.
How many days we have… about 50? Less? Well God help me finish this…
Also here is Cupboard, without some smoothing groups I plan for that springs etc. Even like this it looks solid enough… Hope to have less complicated props now left, save the bed only…

Did I mentioned that hen Lucy is held captive by strange person, who seems to be off now from his flat? well thats the reason why we have such room. I plan to put some pictures on the walls, which would explain more.


…continued with furniture production… Here is the lovely bed, one of the mans best invention :slight_smile: I even modeled some minor parts underneath the bed… who knows, what is it good for! :slight_smile:
The blanked is not yet perfectly positioned but I will correct that later…


Very nice modeling on the cupboard! The mesh is so optimised, it almost look like an
Autocad sketch! The details on the bed are very good too! These props will add the
overall effect of you scene, for sure!
More, more!


Proceeded with mesh manufacture… I want to have all the room meshes soon as possible (there is UV paint ahead also - it will consume time… i think i will not go in much of compexity in UV… i think :wink: ).

I am also studying now how to apply feathers to hen… it is very complicated to do it accurate, then again i would like to have some of them in space, not only of UV paint nature…will see… anxious to finish the ambient and return to chicken anim.

Verisden: Thanks again for support, lad. Trying my best, though working utterly tired at the late hours… my daily job consumes about 11hours of day with travel…and kids… my leggs stars to freeze and eyes to shut …


Varma: LOL, the comment in my previous post was aimed at you, but i wrongly typed Versiden there… I really need to take a break… but i cant! :eek:


Love your overall style, nice modelling! Good progress, looking forward to watching it develop :slight_smile:


Morning Nenad! I like the last modeling session very much, looks very nice and very efficient!
I guess this is your watermark, not an extra polygon to waste, just as many as needed to
do the job! Almost like CAD precision! I can see it by the way you have cut out the windows
in the clock!
The refrigerator reminds me a lot of our old one, which I think will add a lot to the overall
feel of your scene!
And hey, no rest until we get old, really old! but even then…
can’t wait to see your light setup!
Keep up, kompis!


Okay i managed to write more detailed storyboard, which draws in some new elements - details in the story. Comments and critique are very wellcome,… also I am trying to connect the hen more tho the environment, so i did it with Captors picture on the wall…

Trickz: Thanks for checking in! Every word of support means lots to me, and I guess to everyone of us. Hardly that anyone of us can afford to work on this fulltime, so morale boost is allways appreciated!

Varma: Aye, as we get older and older, our meshes will be more reduced more and more low poly till we reach single polygon :slight_smile: and start to claim that it is wonderous scene in that single one! :slight_smile:

Precision is illusion :slight_smile: . If any precision in the, I can say thanks (again) to my father, who is architect… I watched too much how he ponder in his plans on his enormous table, and draw very precise and accurate lines on transparent papper!

From the other side, listen to this: Last night when I had modeled that chucko clook. I even thought of putting little chicken to come out in full hour declaration. thats why I modeled central window open. But then I discovered that I dissolved very important vertexes around the window opening… so I could not carve the hole! I tried everything, to bridge to append mesh and reverse extrude the hole… to export cleanup and reimport, but I probaly frozed the surface for good, mrehehehehe…

Tnx for support anyway…! I will succeed or you can smite me with Miolnir! :slight_smile:


daymn buddy this is moving from strange to psykotic… i mean sorry to say this but i’m a bit disturbed by this story of urs… first I thought it was just a funny story abt a hen who cooks her eggs but now its turning into this serious thing where (if u c it from a human perspective) a mother kills her child… mmmm I guess its a good idea to think abt this thing a bit more…

Im really sorry if i was rude, it was just my honest opinion.

good luck!


Overcontrast: Thanks for the comment! Yea I guess you are right, but anyway this larger story brings to light what the lite story hides; but in fact both of them are the same… only the larger version have more dramaturgy. Yea I pulled much of asociation on the family and emotions there… but I think it was unavoidable (for my thinking process), and I admit that it have much psyhodelic elements, in very dark meaning.

In fact it tells a “hidden” story of a woman who is in prison of her sins, and her captor is devil. She can break through, and free her self, but she choose to follow the path of gluttony and to continue being hedonistic, thinking of herself and her enjoyment, commiting kind of abortus. She struggles with herself a little, willing to change from evil to picture of family… but then she decided to enjoy the meal instead.

Strange behaviour in this should be that: she havent chosen natural and logical path of saving her future children. As the story ends in madness, it does not approve what she is doing. (I am personally gratly agains abortus).

If I can even more put that stream of my thinking in focus I would do it gladly…

Yet I do not know how much I am mistakeing by meeting or not meeting strict requirements of the contest, it says: “Entrants are required to bring to life Strange Behaviors in the most entertaining, humorous and emotive way”
Emotive it will be, thats for sure. Entertaining, to the some point. Humorous: also, to the some point (if I can achieve that animation will be humorous!).
Strange behaviour is present.
Only I am not sure about what you noticed, that disturbing element in it…

Looking for more opinions!


sorry if i was offencive… but that was just my opinion… i personally would not like to hear or see a story where a parent kills her child thats all… and i dont really find the humor in this kind of story atleast it dosent go with a theme like “STRANGE BEHAVIOR” its meant to be fun, way far from serious and over all possitive (positiv enough to make the audience smile)…

thats just one man’s say… u go ahead with ur idea, as an artist you have the lisence to be free…:thumbsup:


I apologize to everyone, this reply is rather long, but I let my thought stream flow freely :slight_smile: … you may sikip to last paragraph :slight_smile:

Hmh, there is such thing as dark humour… for example as in british series “Black Adder” etc. you can laugh to death because you know it is not for real. Now if you start to think deeply of course that you can find disturbing things. We are watching - even let our kids watch - Tom and Jerry, where we have much of extreme violence, but because it is abstract and overpotented, and nobody really gets hurt, we approve it and laugh.
I will not try to pull the hidden story too much, though it is present. Maybe the storyboard formed in you head too violent sensations. I am planing to make this more funny with her movements and funny changes of her mood (I observed chickens and in fact they are acting very funny)…

Then again I stated from begining in my topic that it is an morbid hen, who likes to eat the eggs, and it is still a fable and nothing explicitely brutal will be present, as long as we accept that this is an fiction, not the truth…

I do not know the way to stay on this scenario and to avoid possible bad acossiations…

Sometimes you must make an overcontrast (!) to make some situations funny, but I agree that it can appear blunt to someone, like a blunt joke, which can make you laugh, in spite you know it is not good (positive). Then again personally i would never tell someone such a blunt joke, because it uses vocabulary and topic which generally i dont approve. Though I LOL-ed much on Borat movie, I guess I never filmed such movie… and if I am creating something too morbid, let me know.

At the end, I will quote again the contest introduction: "They (Strange Behaviours) also stimulate discussion – what one person finds funny another thinks is demented. "

It would be precious to me to hear what other people think: I take your opinion, Overcontrast, very seriously as an critique and would like to improve my story if anyone suggest me how. Maybe I was fooled because several people here told me that it is nice concept ? :), or I am mistaken in interpretation…? Maybe the story will appear to sick to laugh ?


Good evening Nenad!
I went through your storyline and I must say it’s a very detailed story! I could estimate
that you will need around 15+ seconds to show all the pictures with some plausible
pauses for each one to have their effect! That is a huge workload and I wish you all the
best for realising this, cause you’re gonna have your hands full, aside 11 hours work, two
kids and family!
Bon courage!


Hey Varma, your view is too optimistic! I guess that whole thing, in spite of fast action, will be 1min at least long (I am not sure if I will proceed with 3d timeline visualisation, but for sure i will create a little Flash movie to get sense of the tempo), maybe even 2 mins, and more!
As you well noticed, this is like some freelance non obligatory job; if I see that I cannot make it I will shortent things a little, or simplify it. Ill see. I reckon that I can afford maximally 55-70 working hours for this project, withouth rendering time, and what can be done within that time, will be done…
And I think I should play more Rush from now on, not Creep (Warcraft I,II,III players will understand this :wise: )

Right now I am sitting back in a front of a computer dully (thinking both of my further impossible mission and scenario improvement), and I think i should get some rest and see some people, like my wife! :slight_smile:


Just an quick pose test… i discovered that i have to polish skinning after i finish the props, also some part of the rig not finished yet… not to speak of the FEATHERS!
I guess I will stick with UV mapped feathers, keeping my character cartoonish…
Hope the ship will not chrash!


the wing which points backward is strange, I think it’s because of the elbow, it points forward, try a more human-like elbow pointing backwards. Now it looks kind of inverse.

The hen model is cool, I like her.

Mapped feathers on the body will be alright, but I would put real feathers on the tail.


npantic I have read your storyboard. This story has a Medea style. Three years ago I see an oil picture of a woman that was cooking her baby. Her face was the face of a mad woman. She has a very interesting face. I don’t remember the author. I think that one of the most important thing of this animation it is the facial expression of hen. I am interested to see the animation of the face hen when fry the egg.

I like wings ( to low modeling too.