@gpepper - thx man… I need to finish soon so I have enough time for comping and sound edit.
@DaddyMack - yeh, I wanted to play around with it and have the ship sortof move him around, I wish I had rigged the whole body for some cool stretch, but I guess no time for R&D.
No animated renders yet, currently I’m rendering shot1 while I work on the others, which is taking forever! 20minutes a frame ;((
@liquidik - the fps in the view port is quite slow, maybe 1.5 fps. I run a capture in XSI (Maya playblast) to look at it in real time. I’m animating at 25fps, maybe should have done it at 24… oh well ;p
I’m not using a lowres mesh, creating poses is a decent enough viewport update, to see it run realtime I just to a quick capture.
Facial deformations are a combination of blendshapes and bones. I have a “mouth” bone that makes the whole mouth shift around, and I have a jaw bone as a child of that bone to make the mouth open close.