Thank you all for your interest!
Versiden
Oh yeah, it’s the simple. Motion blur will kill rendertime but that’s a must have. Definitely a better flow to animate this kind of stuff. My machine is a bit old, so realtime is sometimes problematic, but I spend some time to talk to my CPU to keep him doin a good job. Electronic devices are sensitive you know. Have to take care 'bout their soul 
handlebar
Good to hear you like him! Check for animation link above. :wavey:
medunecer
Thanx a lot!
melkao
Hhhaah, the BIG QUESTION
It’s max. I tried lot different apps, but i like the look of max and it was somehow logical for me probably coz am from “engeneering area” as originally a mechanic. Your post was kind, helps to push forwrd thanks!
Gunilla
Am a bit sad about the previous project, but decision was needful. I have some alternatives of this new project but it’s more about the fun right know. You’re absolutely right. I was thinkin about quit the challenge, but it’s always a thorn in me if i can’t finish something somehow, so it’s a why not idea
Good to know you’re here and watch the progress 
authentic
Thanks for your words! I try to communicate via poses first. Now mesh is just disturbs and confuses my eyes during the blocking out session.
Quick report
I made some tests for motion blur and that’s definitely a good thing for this stuff. Some flex wil be added to Tomo and started to operate on Blade’s blends. I still have to fight with some things, but now i have to turn my sight to the meshez. Maybe few dosen of morphs are missing, but coz of time i will do missing things during animation of the face. Have to start with eyes area and brows. Dunno which oen will be the dominant side of the face. Maybe i have to switch sometimes between sides. Maybe mouth will be the starter of facial motions. Time to make some experiments 
Have a nice day / night,
Mark