Juraj Molcak is entered in the “Strange Behavior Challenge” update: View Challenge Page
So good to see you in, good luck!
I was genuinely hoping you’d enter here Oweron, I look forward to some more true innovation here:love:
Juraj ! Cool to see you there ! I hope this challenge will let you express in your art !
Oh, such a nice invitation my friends! I am happy to have you already here. This time I trully have no idea where this thread will go and grow, so I might be pretty wild in the begining. Just few random images and scenes poping up in my mind already. Going to clear up my HDDs coz they are really messy after my school graduation project, lol! Have a nice time around and good luck to you all
so good to see that you are in this one too :bounce:
Hey Oweron, really cool initial image, any idea for a story or concept behind it? my interest has been piqued.
The sketch is really cool ! I love the style !
Can you explain us ?
Love the sketch - makes me curious
I think you need to check this, but I don’t think it’s possible to have the same project running in both illustration area and here. To bad I think, since I probably would like to make mine both animated and fullres still too. I may be wrong though so maybe some of the admins can clear it up.
hiya oweron ! nice colors there and good luck mate :)!
Definitely sparked my curiosity already mate… Very interesting
@makaron - hello miss GP! Nice to see you around as well…
@jporter313, @gpepper - thanx. Well I am in the process of finding the “language” of this show. The story will come l8r, but I have some plans based on music track pretty surreal and strange. So far, lot´s of style sketching on the way.
@Gunilla - thanx for being careful Gun. I found this: Individuals are allowed to enter in both Illustration and Animation categories. The main reason for allowing this is to permit a Matte Painting artist who does a lot of 3D work to submit their finished Matte Painting in the Illustration category and the 3D textured models in the Animation category. However Individuals are also allowed to make completely separate entries in both Illustration and Animation categories if they wish.
Anyway, my entries will have different composition and amount of postproduction, so I can call them separate. Just the WIP will somehow be the same. If you can find something to fight with this option, let me know to make it clear with moderators. Not that big deal I guess.
@ihamid - hiya my friend! Just some mind stretching, lol.
@DaddyMack - yo! Will try to keep you in that mood bro!
That’s some awesome weirdness. I’m curious to see how it will look like once animated.
I found this: Individuals are allowed to enter in both Illustration and Animation categories. The main reason for allowing this is to permit a Matte Painting artist who does a lot of 3D work to submit their finished Matte Painting in the Illustration category and the 3D textured models in the Animation category. However Individuals are also allowed to make completely separate entries in both Illustration and Animation categories if they wish.
That is just great! I hadn’t seen that part - it will solve my concearns as well. Thanks for digging it up
hey Gunnie, that´s great it helps you. But I still do have a lil mess here. So far I understand it this way:
Animation category - doesn´t really metter how huge is your project. The focus is on character animation.
Illustration category - old school category, where is no difference between 2D and 3D entry. All in one.
Open category - you have to make special WIPs to show the work to be focused on ( turntable, vfx breakdown, textures… ). And you have to attache those WIPs footages after your final animation footage is finished. So afterall, you will have one video containing character animation final movie + ie. turntable + textures…
To make it even more clear, this is what MarkSnoswell wrote:
You dont have to do a ‘making of’ documentary to be eligible for the Open Categories – but it is highly recommended. Conversely, if you are only interested in the Open Categories then your whole entry will be a silent ‘making of’ documentary style.
If you are planning to make a great character animation here is what I recommend:
Title sequence – no longer then 10 sec.
Character animation - include music, dialogue, sound effects and anything else to make it as good as possible. – 30 sec - 3 min in length [color=yellowgreen][color=palegreen]( I think he did a lil mistake here, and it suppose to be 30sec - 2 min in lenght for animation category ) [/color]
"making of’ sequence made up of as many 10-30 sec segments as you want to show off:
Modeling – turntable, fly-arounds, close up. white shader with ambient occlusion.
Texturing – turntable starting with checker UV mapping and texture build up to full texture and finish with texture under different lighting conditions.
Remember these are just my recommendations, not requirements. The reason for recommending you doing it this was is that you show off your finished work first – in the best possible and most entertaining way. You need to be focusing on telling a really good story that people will be totally absorbed in. If you succeed in this then people will come away with the impression of “wow – that was great” but they will not focus on any of the technical aspects like the modeling, texturing etc… if they do, that’s bad. It means they lost interest in the story you were telling and started looking at the technical details instead.
Now – once your show piece is out of the way and the credits have run you can put in you ‘making of’ sequences. If you do this well it will really impress people just how much work you did and how it added to the overall impact of the story without being obvious.
As a guide you should look at short films submitted to SIGGRAPH and other similar organizations – see what people do to show of their work. Note how long animations are and what works. Note how modeling, lighting and effects shots are demonstrated in the effects and other categories. Many DVD’s also have great making of material on them. Look at everything you can and really pay attention to what works and what doesnt. Then try to copy the best and avoid the worst. Finally and most importantly – look at your own work with fresh and critical eyes and be prepared to edit and change it to make it better.