What is the difference between straight vs pre-multiplied alpha?
In practice, when using AE, when should i use one or the other, and what is the workflow?
Generally, I render elements with an alpha channel, from my 3D package. Then I use “pre-multiplied alpha interpretation” upon import to AE, because this removes fringing, ie the background color that bleeds into the anti-aliased edge of the rendered element. Seems to work, but still I’m not sure this is the best prctice, or exacly what is happening.
thanks for reading!
