I’m in the process of making a new environment reel for games. The reel will be three minutes long, 2 minutes of a realtime rendered scene consisting of a futuristic cityscape (noir metropolis style), a flying ship and a character integrated into the same shot(s) , particles, fog, shader fx etc and 1 minute of asset breakdowns. I’ve a pretty clear idea of everything I intend to include in terms of content, art style, lighting etc. This isn’t an animation reel and needs to focus mostly upon the environment art, however there is no limit with camera movements and scene transitions. As the reel won’t consist of static images and will be rendered in realtime with camera animation and particles, I’m struggling to come up with ideas for dynamic camera shots to fill 2 minutes worth of material, hence the need for storyboards, shot lists and ideas for maximum impact. I’ve attached a concept by Philip Straub to give an idea of the size, scale and layout of the scene. Any help would be appreciated ![]()


